Skip to content

hyochan/react-native-nitro-sound

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

react-native-nitro-sound

yarn Version Weekly Downloads Monthly Downloads CI publish-package TypeScript MIT License code style: prettier

Platform - iOS Platform - Android Platform - Web

Logo

Legacy Package (react-native-audio-recorder-player)

yarn Version Downloads Weekly Downloads

React Native Nitro Sound 🚀

React Native Nitro Sound is a high-performance audio recording and playback library built with NitroModules, offering:

  • Zero Bridge Overhead: Direct native module access for maximum performance
  • Full Type Safety: TypeScript definitions generated from native specs
  • Synchronous Methods: Where appropriate, for better developer experience
  • Event Listeners: Native callbacks with type-safe event payloads
  • Cross-Platform Code Generation: Automatic code generation for iOS (Swift) and Android (Kotlin)
  • Background Processing: Recording operations now run in background threads to prevent UI blocking, requiring loading state management
  • Web Platform Support: Full support for web browsers using Web Audio API and MediaRecorder API

Requirements

  • React Native: >= 0.79 (0.81 recommended)
  • iOS: Deployment Target >= 13.0
    • Note: With RN 0.81+, build using Xcode >= 16.1 (toolchain requirement; iOS runtime minimum remains 13.0)
  • Android: minSdk >= 24 (JDK 17 recommended; compileSdk 36 recommended)
  • New Architecture: optional (Nitro works on both old and new arch)
  • Expo SDK >= 50 (for Expo users)

🎉 React Native Nitro Sound - Reborn from React Native Audio Recorder Player

React Native Nitro Sound is the reborn version of React Native Audio Recorder Player!

For those unfamiliar, this was a beloved library with 40k+ weekly downloads and 180k+ monthly downloads. Now, this library embarks on a new journey with NitroModules, starting fresh as react-native-nitro-sound.

As the creator of Flutter Sound, the name 'Sound' feels much more familiar and close to my heart. This rebranding is not just a name change, but a commitment to actively maintain and evolve this library with even greater dedication.

Starting fresh with version 1.0.0, we're delivering a more powerful and stable audio solution. Special thanks to @mrousavy for creating this amazing technology! 🙏

Your continued support and interest mean the world to us!


This is a high-performance React Native module for audio recording and playback, now powered by NitroModules for direct native module access without bridge overhead. The library provides simple recorder and player functionalities for iOS, Android, and Web platforms with full TypeScript support and type safety.

🔴 Critical: Recording operations now run in background threads. You MUST implement loading states to handle the async delays, or your UI may appear unresponsive. See Component Examples for proper implementation.

Help Maintenance

This is one of those projects that brings me joy to work on. If you find it useful, consider buying me a coffee ☕️ — your support keeps me motivated!

Buy Me A Coffee Paypal

Preview

Web Demo

Screenshot Screenshot2

Documentation & Resources

Migration from react-native-audio-recorder-player

If you're migrating from react-native-audio-recorder-player (version 3.x or earlier), the API remains largely the same. Simply update your package name:

- import AudioRecorderPlayer from 'react-native-audio-recorder-player';
+ import Sound from 'react-native-nitro-sound';

Getting started

  1. Install packages:

    yarn add react-native-nitro-sound react-native-nitro-modules

    Or using npm:

    npm install react-native-nitro-sound react-native-nitro-modules
  2. Align React Native dependencies (recommended):

    npx @rnx-kit/align-deps --requirements [email protected] --write

Post Installation

After installing the packages, follow these steps:

  1. iOS Setup:

    npx pod-install
    • If resolution fails, try npx pod-install --repo-update.
    • RN 0.81+ requires Xcode >= 16.1 to build.
  2. Android Setup: No additional steps required. The module uses autolinking.

  3. Web Setup: For React Native Web, install the additional dependency:

    yarn add react-native-web

    Then configure your webpack to include the web-specific implementation:

    // webpack.config.js
    module.exports = {
      resolve: {
        alias: {
          'react-native': 'react-native-web',
        },
      },
    };

Note: The nitro-codegen command is already run during the library's build process. You don't need to run it in your application.

Platform-specific Configuration

iOS Configuration

  1. Microphone Permission: Add to your Info.plist:

    <key>NSMicrophoneUsageDescription</key>
    <string>Give $(PRODUCT_NAME) permission to use your microphone. Your record wont be shared without your permission.</string>
  2. Minimum iOS Version: Ensure your minimum deployment target is iOS 13.0 or higher in your Podfile:

    platform :ios, '13.0'

Android Configuration

On Android you need to add permissions to AndroidManifest.xml:

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

Also, android above Marshmallow needs runtime permission to record audio. Below are two approaches:

Minimal Approach (Recommended for Android 13+):

if (Platform.OS === 'android') {
  try {
    const granted = await PermissionsAndroid.request(
      PermissionsAndroid.PERMISSIONS.RECORD_AUDIO,
      {
        title: 'Audio Recording Permission',
        message: 'This app needs access to your microphone to record audio.',
        buttonNeutral: 'Ask Me Later',
        buttonNegative: 'Cancel',
        buttonPositive: 'OK',
      }
    );

    if (granted === PermissionsAndroid.RESULTS.GRANTED) {
      console.log('Recording permission granted');
    } else {
      console.log('Recording permission denied');
      return;
    }
  } catch (err) {
    console.warn(err);
    return;
  }
}

Full Permissions Approach (For older Android versions):

if (Platform.OS === 'android') {
  try {
    const grants = await PermissionsAndroid.requestMultiple([
      PermissionsAndroid.PERMISSIONS.WRITE_EXTERNAL_STORAGE,
      PermissionsAndroid.PERMISSIONS.READ_EXTERNAL_STORAGE,
      PermissionsAndroid.PERMISSIONS.RECORD_AUDIO,
    ]);

    if (
      grants['android.permission.WRITE_EXTERNAL_STORAGE'] ===
        PermissionsAndroid.RESULTS.GRANTED &&
      grants['android.permission.READ_EXTERNAL_STORAGE'] ===
        PermissionsAndroid.RESULTS.GRANTED &&
      grants['android.permission.RECORD_AUDIO'] ===
        PermissionsAndroid.RESULTS.GRANTED
    ) {
      console.log('All permissions granted');
    } else {
      console.log('All required permissions not granted');
      return;
    }
  } catch (err) {
    console.warn(err);
    return;
  }
}

Methods

Method Param Return Description
mmss number seconds string Convert seconds to minute:second string
mmssss number seconds string Convert seconds to minute:second:millisecond string
setSubscriptionDuration number duration void Set callback interval in ms (default 500ms)
startRecorder string? uri, AudioSet? audioSet, Promise<string> Start recording with optional path and audio settings
boolean? meteringEnabled
pauseRecorder Promise<string> Pause recording
resumeRecorder Promise<string> Resume recording
stopRecorder Promise<string> Stop recording and return file path
startPlayer string? uri, Record<string, string>? headers Promise<string> Start playback with optional URI and HTTP headers
stopPlayer Promise<string> Stop playback
pausePlayer Promise<string> Pause playback
resumePlayer Promise<string> Resume playback
seekToPlayer number milliseconds Promise<string> Seek to position in milliseconds
setVolume number value Promise<string> Set volume (0.0 - 1.0)
setPlaybackSpeed number speed Promise<string> Set playback speed (0.5 - 2.0)
addRecordBackListener Function callback void Add recording progress listener
removeRecordBackListener void Remove recording progress listener
addPlayBackListener Function callback void Add playback progress listener
removePlayBackListener void Remove playback progress listener
addPlaybackEndListener Function callback void Add playback completion listener
removePlaybackEndListener void Remove playback completion listener

Usage

Basic Usage

import Sound, {
  AudioEncoderAndroidType,
  AudioSourceAndroidType,
  AVEncoderAudioQualityIOSType,
  AVEncodingOption,
  RecordBackType,
  PlayBackType,
} from 'react-native-nitro-sound';

// Sound is a singleton instance, use directly

// Recording
const onStartRecord = async () => {
  // Set up recording progress listener
  Sound.addRecordBackListener((e: RecordBackType) => {
    console.log('Recording progress:', e.currentPosition, e.currentMetering);
    setRecordSecs(e.currentPosition);
    setRecordTime(Sound.mmssss(Math.floor(e.currentPosition)));
  });

  const result = await Sound.startRecorder();
  console.log('Recording started:', result);
};

const onStopRecord = async () => {
  const result = await Sound.stopRecorder();
  Sound.removeRecordBackListener();
  console.log('Recording stopped:', result);
};

// Pause/Resume Recording
const onPauseRecord = async () => {
  await Sound.pauseRecorder();
  console.log('Recording paused');
};

const onResumeRecord = async () => {
  await Sound.resumeRecorder();
  console.log('Recording resumed');
};

// Playback
const onStartPlay = async () => {
  // Set up playback progress listener
  Sound.addPlayBackListener((e: PlayBackType) => {
    console.log('Playback progress:', e.currentPosition, e.duration);
    setCurrentPosition(e.currentPosition);
    setTotalDuration(e.duration);
    setPlayTime(Sound.mmssss(Math.floor(e.currentPosition)));
    setDuration(Sound.mmssss(Math.floor(e.duration)));
  });

  // Set up playback end listener
  Sound.addPlaybackEndListener((e: PlaybackEndType) => {
    console.log('Playback completed:', e);
    // Handle playback completion
    setIsPlaying(false);
    setCurrentPosition(0);
  });

  const result = await Sound.startPlayer();
  console.log('Playback started:', result);
};

const onPausePlay = async () => {
  await Sound.pausePlayer();
};

const onStopPlay = async () => {
  Sound.stopPlayer();
  Sound.removePlayBackListener();
  Sound.removePlaybackEndListener();
};

// Seeking
const seekTo = async (milliseconds: number) => {
  await Sound.seekToPlayer(milliseconds);
};

// Volume control
const setVolume = async (volume: number) => {
  await Sound.setVolume(volume); // 0.0 - 1.0
};

// Speed control
const setSpeed = async (speed: number) => {
  await Sound.setPlaybackSpeed(speed); // 0.5 - 2.0
};

Modern API: Multiple Instances

import { createSound } from 'react-native-nitro-sound';

// Create independent instances (recorder/player per instance)
const soundA = createSound();
const soundB = createSound();

await soundA.startPlayer('https://example.com/a.mp3');
await soundB.startPlayer('https://example.com/b.mp3');

// Control them independently
await soundA.pausePlayer();
await soundB.setVolume(0.5);

// Clean up when done
soundA.dispose();
soundB.dispose();

React Hook API

import { useSound } from 'react-native-nitro-sound';

export function Player() {
  const {
    sound,
    state,
    startPlayer,
    pausePlayer,
    resumePlayer,
    stopPlayer,
    seekToPlayer,
    mmssss,
  } = useSound({
    subscriptionDuration: 0.05, // 50ms updates
  });

  return (
    <View>
      <Text>
        {mmssss(Math.floor(state.currentPosition))} /{' '}
        {mmssss(Math.floor(state.duration))}
      </Text>
      <Button
        title="Play"
        onPress={() => startPlayer('https://example.com/audio.mp3')}
      />
      <Button title="Pause" onPress={pausePlayer} />
      <Button title="Resume" onPress={resumePlayer} />
      <Button title="Stop" onPress={stopPlayer} />
      <Button title="Seek 10s" onPress={() => seekToPlayer(10_000)} />
    </View>
  );
}

Note: The default export remains a singleton for backward compatibility. Prefer createSound() and useSound() for new code and multiple instances.

Audio Configuration

const audioSet: AudioSet = {
  // iOS Settings
  AVSampleRateKeyIOS: 44100,
  AVFormatIDKeyIOS: AVEncodingOption.aac,
  AVEncoderAudioQualityKeyIOS: AVEncoderAudioQualityIOSType.high,
  AVNumberOfChannelsKeyIOS: 2,
  AVModeIOS: 'measurement', // Available options: 'gameChatAudio', 'measurement', 'moviePlayback', 'spokenAudio', 'videoChat', 'videoRecording', 'voiceChat', 'voicePrompt'

  // Android Settings
  AudioEncoderAndroid: AudioEncoderAndroidType.AAC,
  AudioSourceAndroid: AudioSourceAndroidType.MIC,
};

const meteringEnabled = true; // Enable audio metering

const uri = await Sound.startRecorder(
  undefined, // Use default path
  audioSet,
  meteringEnabled
);

Default Path

  • Default path for android uri is {cacheDir}/sound.mp4.
  • Default path for ios uri is {cacheDir}/sound.m4a.
  • Default path for web: Files are stored as Blob URLs in memory.

Tip: Store the file path returned by startRecorder() immediately for later use in playback or file management.

Web Platform Support

Features

  • Audio recording using MediaRecorder API
  • Audio playback using Web Audio API
  • Support for common audio formats (depends on browser)
  • Real-time playback progress updates
  • Volume and speed control

Limitations

  • Recording format is browser-dependent (typically webm/opus)
  • Some audio configuration options are not supported
  • File paths are Blob URLs instead of file system paths
  • Metering during recording is not currently supported

Browser Compatibility

  • Chrome/Edge: Full support
  • Firefox: Full support
  • Safari: Limited recording format support (may require polyfills)

Component-Based Implementation

For better code organization, consider separating recording and playback into separate components:

Important: Loading States

Note: Starting from version 4.x, recording operations (start/stop) are processed in the background to prevent UI blocking. This means there's a slight delay between calling the method and the actual operation completing. We strongly recommend implementing loading states to provide better user experience.

AudioRecorder Component with Loading States

import React, { useState } from 'react';
import { View, Button, Text, ActivityIndicator } from 'react-native';
import Sound from 'react-native-nitro-sound';

export const AudioRecorder = ({ onRecordingComplete }) => {
  const [isRecording, setIsRecording] = useState(false);
  const [isLoading, setIsLoading] = useState(false);
  const [recordTime, setRecordTime] = useState('00:00:00');

  const onStartRecord = async () => {
    setIsLoading(true);
    try {
      const result = await Sound.startRecorder();
      Sound.addRecordBackListener((e) => {
        setRecordTime(Sound.mmssss(Math.floor(e.currentPosition)));
      });
      setIsRecording(true);
    } catch (error) {
      console.error('Failed to start recording:', error);
    } finally {
      setIsLoading(false);
    }
  };

  const onStopRecord = async () => {
    setIsLoading(true);
    try {
      const result = await Sound.stopRecorder();
      Sound.removeRecordBackListener();
      setIsRecording(false);
      onRecordingComplete?.(result);
    } catch (error) {
      console.error('Failed to stop recording:', error);
    } finally {
      setIsLoading(false);
    }
  };

  return (
    <View>
      <Text>{recordTime}</Text>
      <Button
        title={isRecording ? 'Stop Recording' : 'Start Recording'}
        onPress={isRecording ? onStopRecord : onStartRecord}
        disabled={isLoading}
      />
      {isLoading && <ActivityIndicator />}
    </View>
  );
};

AudioPlayer Component with Loading States

import React, { useState } from 'react';
import { View, Button, Text, ActivityIndicator } from 'react-native';
import Sound from 'react-native-nitro-sound';

export const AudioPlayer = ({ audioPath }) => {
  const [isPlaying, setIsPlaying] = useState(false);
  const [isLoading, setIsLoading] = useState(false);
  const [playTime, setPlayTime] = useState('00:00:00');
  const [duration, setDuration] = useState('00:00:00');

  const onStartPlay = async () => {
    setIsLoading(true);
    try {
      const msg = await Sound.startPlayer(audioPath);
      Sound.addPlayBackListener((e) => {
        setPlayTime(Sound.mmssss(Math.floor(e.currentPosition)));
        setDuration(Sound.mmssss(Math.floor(e.duration)));
      });

      // Use the proper playback end listener
      Sound.addPlaybackEndListener((e) => {
        console.log('Playback completed', e);
        setIsPlaying(false);
        setPlayTime('00:00:00');
      });

      setIsPlaying(true);
    } catch (error) {
      console.error('Failed to start playback:', error);
    } finally {
      setIsLoading(false);
    }
  };

  const onStopPlay = async () => {
    setIsLoading(true);
    try {
      await Sound.stopPlayer();
      Sound.removePlayBackListener();
      Sound.removePlaybackEndListener();
      setIsPlaying(false);
      setPlayTime('00:00:00');
      setDuration('00:00:00');
    } catch (error) {
      console.error('Failed to stop playback:', error);
    } finally {
      setIsLoading(false);
    }
  };

  return (
    <View>
      <Text>{playTime} / {duration}</Text>
      <Button
        title={isPlaying ? 'Stop' : 'Play'}
        onPress={isPlaying ? onStopPlay : onStartPlay}
        disabled={!audioPath || isLoading}
      />
      {isLoading && <ActivityIndicator />}
    </View>
  );
};

Example App

Running the Example

Because this repo uses a Yarn workspace, run everything from the repository root.

  1. Install dependencies and build the library:

    yarn
    yarn prepare
  2. Start the development server:

    yarn start
  3. Run on your platform:

    # iOS
    # First time on a new machine, you may need to install pods:
    (cd example/ios && pod install)
    yarn example ios
    
    # Android
    yarn example android

Troubleshooting

iOS Recording Error: "Unknown std::runtime_error"

If you encounter this error when trying to record on iOS:

  1. Ensure microphone permissions are properly configured in your Info.plist:

    <key>NSMicrophoneUsageDescription</key>
    <string>Your app needs microphone access to record audio</string>
  2. Clean and rebuild your iOS project:

    cd ios
    rm -rf build Pods
    pod install
    cd ..
    yarn ios
  3. Make sure you're testing on a real device if using the simulator doesn't work. Some audio features require real hardware.

  4. Verify the Nitro modules are properly linked by checking that the [NitroModules] 🔥 Sound is boosted by nitro! message appears during pod install.

Common Issues

  • "nitro-codegen" command not found: This command is only needed when developing the library itself, not when using it in your app.
  • Module not found errors: Make sure to run pod install after installing the package.
  • Android build issues: Ensure your minSdkVersion is 24 or higher in android/build.gradle.
    • If you see :react-native:generateCodegenSchemaFromJavaScript failing, this comes from RN's Gradle plugin (not Nitro). Ensure RN >= 0.79 (0.81 recommended) and JDK 17, then align and clean:

      npx @rnx-kit/align-deps --requirements [email protected] --write
      rm -rf node_modules android/.gradle
      yarn
      cd android && ./gradlew clean assembleDebug

Clean Build Instructions

If you're experiencing build issues or runtime errors after updating the library:

iOS Clean Build

cd ios
rm -rf ~/Library/Caches/CocoaPods
rm -rf Pods
rm -rf ~/Library/Developer/Xcode/DerivedData/*
pod cache clean --all
pod install
cd ..

Then in Xcode:

  1. Product → Clean Build Folder (⇧⌘K)
  2. Product → Build (⌘B)

Android Clean Build

cd android
./gradlew clean
rm -rf ~/.gradle/caches/
cd ..

Then rebuild:

yarn android
# or
npx react-native run-android

Both Platforms

You can also try resetting Metro cache:

npx react-native start --reset-cache

Contributing

See the contributing guide to learn how to contribute to the repository and the development workflow.

License

MIT