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  • **Topic:** Task, Queues and Multithreading * Refactoring APIs: Task, Queues, Threads, Thread Pools * Reimplementing Asset Tasks * Reimplementing GFX Tasks * Reimplementing Frame Tasks _(Discussion: https://github.com/iceshard-engine/engine/discussions/144)_

    Due by May 9, 2023
    6/6 issues closed
  • Milestone target: #115 Start date: `May 11, 2022`

    Due by July 5, 2022
    13/15 issues closed
  • Milestone target: [Assets, Resources and UI](https://github.com/iceshard-engine/engine/discussions/95) Start date: `January 5th, 2022`

    Due by April 12, 2022
    4/4 issues closed
  • ~~We have simple tools and processes that allow to create more advanced games. ~~ * ~~The engine has simpler and/or extended APIs~~ * ~~More framework traits that provide more out-of-the-box solutions for typical problems.~~ * ~~Additional commands that allow to build and prepare simple packages of a game.~~ * ~~Assets can now be prebuild and packaged in asset packs.~~ UPDATE: Due to the gigantic amount of work required in some core features. This milestone was too optimistic to ever be done without sacrificing the quality of the project. Because of this this milestone will be closed as of today (18.12.2021) and a new based on current available issues will be created. More on this can be found in the Wiki (soon).

    Due by December 31, 2021
    24/26 issues closed
  • Final revision for the Alpha state. One can create a very simple game without the need to understand most parts of the engine.

    Due by August 11, 2021
    14/14 issues closed