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* Renamed 'Unix' platform to 'Linux', unix is now considered a "API". * Updated FMT to version 11.2.0 and fixed compatibility issues. * Fixed various locations not handling Linux platform properly. * Fixed crash in 'ResourceProviderFilelist' destroying resources improperly. * Implemented a few unix specific methods.
* Still missing some functionality in Storage and Threads
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source/code/platforms/platform_linux/private/linux_sdl2_platform_render_surface.cxx
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source/code/platforms/platform_win32/private/win32_app_info.cxx
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* Implemented missing parts in 'shader_tools' library to support (.asl -> .glsl -> .spv) compilation. * Implemented missing parts in 'vulkan_renderer' library to support X11 and Wayland surfaces. * Fixed a few 'asan' detected issues with accessing memory after free. * Fixed issues with the VulkanAllocator implementation. (A rewrite is needed) * Fixed linux builds not using '-fPIC' * Changed 'Allocator::allocate' precondition, the 'size' can now be '0' however the returned value is system depentent. (More on this later probably)
…by default. * Fixed small warning on MSVC
* 'rapidjson' recipe provided from 'iceshard' repository * Updated 'start' script to handle much more complex cases
* Known folders are taken from XDG user dirs config file, if existing. * Some additional fixes and improvements.
…actual AIO not yet implemented on linux) * Reenabled shader pipeline on Linux after the current set of fixes. * Fixed bugs and issues in 'hscp_reader' tool. * Fixed params CLI11 not being able to handle same path values like Windows. (manually stripping quotes from values) * Fixed memory leak when creating resources from baked data.
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