-
Notifications
You must be signed in to change notification settings - Fork 4
Cherry changes june #193
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Closed
Closed
Cherry changes june #193
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
* Implemented missing AIO functions.
Overview: This pull request focused on providing more DevUI widgets with information about the engine / games state. In addition to those small improvements here and there were achieved. Added: - New 'ice::Color' type along with user defined literals: ""_argb, ""_brga, and more... - New 'ice::sort' utility that sorts an secondary indexing array based on the actual data array. - New logger **sink** feature allowing to handle messages in user-defined ways. - New DevUI's: Logger, World Manager, Worlds and some Traits Refactored: - Time types, now always returning a strong typed value. - Conversion between time resolutions is now implicit. (Beware it may result in loss of data in some cases)
* Some .natvis changes
* Started work on writing to resources.
* Introduced new 'ice::native_file::create_directory' function. * Introduced new 'ice::path::is_absolute_root' function. * Fixed refcount bug in Asset handle. * Fixed some bugs after Resource handle refactor.
* All trait bindings have now access to 'AssetStorage', 'ResourceTracker' and 'Clock' types if requested. * Extended DevUI API allowing to setup main menu categories.
* Introduced new 'Trait::send' methods to easily push events for the next frame. * Added the possibility to store more complex handles in events. (ice::Asset, ice::ResourceHandle) * Fixed non-unity builds. * Fixed small bugs with event propagation between state definitions.
* Trait Archive can now register ECS Archetypes if a trait descriptor provides it. * EntityStorage can now handle new archetypes added later. * EntityStorage now holds a simple tracker between ice::Entity -> ice::EntityHandle. * Added new 'queue_batch_remove_entities' function accepting spans of 'ice::Entity' * Added 'resolve_entities' method to 'QueryProvider' type. * Fixed bug in batch removal operation selecting entity handles from the wrong location.
* Trait tasks can now be executed on three stages: Logic, Graphics, Render. * Trait logic tasks should be used when only gameplay data is updated. * Trait graphics tasks should be used when gameplay data needs to be send to the GPU. * Trait render tasks should be used when building GPU objects and data. * Traits can now select how events will be sent (Added or Replaced, if existing)
* Archetypes can now be defined with a name. * Added 'ice::ecs::query::entity_data' functions to access single entity data. * Fixed small bug with 'set_archetype_with_data' using the wrong Archetype ID.
… 'Invalid' values. * Skip any action if the handle is 'Invalid'
…ts in render Storage. * Buffer objects are kept up-to-date with view-projection matrices.
* Introduced .natvis for VarString types. * Fixed resources names being invalid for baked (.isr) resources.
* Added documentation to types and functions.
* Added documentation to the mentioned types.
* Played around the various options.
* Allows to only run queries on a runtime per-block filter. * Moving entities between 'filters' can be done one-by-one. (todo multiple moves) * Small cleanup of some parts of code.
* Simplifying the API by utilizing a builder pattern. * Removing old code no longer to be used.
…et compiler context objects.
…onal arguments to the search callback.
* Storage allows to attach a callback with userdata, and access up to two components when enties are destroyed. * Fixed a crash in QueryOperations due to filter objects references where invalidated when created from a QueryBuilder.
…filtering of query results.
* Fixed entities improperly storing their slots in the entity storage, overriding previous values in large operations. * Fixed entities not clearing slot information on destruction. * Fixed entities being moved to the wrong locations after a hole was created during destruction. * Fixed some bugs in x64 and webasm test apps.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
No description provided.