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Feature InputActions #195
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Feature InputActions #195
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* Access to 'ice::InputActionsStack' (main runtime object) is granted via 'ice::Engine' * The framework project updates inputs and pushes action shards to each new frame. * Traits should define their action layers and register them in the action stack.
* Added some missing features * Fixed some bugs coming from WIP [skip ci]
* Added support for action flags 'once', 'toggled', 'accumulated'
* Added missing control over selecting an axis for conditions on float2 and float3 sources. * Added another action type 'Object' allowing to access more that just the resulting action value if necessary. * Some additional naming changes [skip ci]
* Changed how .activate, .deactivate and .toggle are affecting input actions
* Still needs to be checked on other targets. [skip ci]
* Working missing features like priority processing. * Still not final, wip.
Closing work on this feature, and might revisit it again once required.
* Introduced new PimplType 'concept'.
* Fixed handling of multiple keys bound to a single input source. * Fixed button events fighting over source status. (Pressed takes priority over others) * Fixed action runtimes to create way to many source storage objects.
Dandielo
commented
Jul 31, 2025
* Fixed deprecations of 'fmt::localtime'
* Added formatters for ice::isize types.
* Condition rules are more strict * Definitions should be much more readable.
…ngine/engine into feature-input-actions
* Fixes build issues on GH Workers failing on creating a symlink
… to be used on input-action conditions.
* Fixed logic for input source updates.
* Allows checking loading context of a module. (executable or shared library) * Implemented simple asset category for InputAction scripts.
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