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src/main/java/igentuman/nc/client/particle Expand file tree Collapse file tree 1 file changed +5
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lines changed Original file line number Diff line number Diff line change 11package igentuman .nc .client .particle ;
22
3+ import com .mojang .blaze3d .shaders .AbstractUniform ;
34import com .mojang .blaze3d .shaders .Uniform ;
45import com .mojang .blaze3d .systems .RenderSystem ;
56import com .mojang .blaze3d .vertex .DefaultVertexFormat ;
@@ -63,9 +64,9 @@ public void onRenderWorld(RenderLevelStageEvent event) {
6364 double distance = Math .sqrt (Math .pow (playerX - blackHoleX , 2 )
6465 + Math .pow (playerY - blackHoleY , 2 )
6566 + Math .pow (playerZ - blackHoleZ , 2 ));
66- Uniform radiusUniform = ( Uniform ) shader .safeGetUniform ("BlackholeRadius" );
67- Uniform distortionUniform = ( Uniform ) shader .safeGetUniform ("DistortionAmount" );
68- Uniform time = ( Uniform ) shader .safeGetUniform ("Time" );
67+ Uniform radiusUniform = shader .getUniform ("BlackholeRadius" );
68+ Uniform distortionUniform = shader .getUniform ("DistortionAmount" );
69+ Uniform time = shader .getUniform ("Time" );
6970 if (radiusUniform != null ) {
7071 radiusUniform .set (1.3f );
7172 }
@@ -80,7 +81,7 @@ public void onRenderWorld(RenderLevelStageEvent event) {
8081 if (distance < 15 ) {
8182 RenderSystem .setShader (() -> shader );
8283 } else {
83- RenderSystem .setShader (() -> GameRenderer . getPositionShader () );
84+ RenderSystem .setShader (GameRenderer :: getPositionShader );
8485 }
8586 }
8687}
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