3.1.0.500
·
109 commits
to main
since this release
Box2D.NET Release 🎉
We’re excited to announce the first release of Box2D.NET 3.1.0!
This is a C# port of the original Box2D, which was written in C — now bringing a lightweight and fast 2D physics engine to the .NET ecosystem.
More than just a direct port, it’s been carefully refined to feel natural and intuitive for C# developers.
After many trials and iterations, we’re truly happy to finally share the result.
Huge thanks to everyone who showed interest and supported the project along the way! 🙏
What's Changed
- [upstream] Warning as error off by default (box2d #914) (#13) @ikpil
- [upstream] Fix name copy (box2d #907) (#12) @ikpil
- added B2BitSet test (#11) @ikpil
- added atomic tests (#10) @ikpil
- added b2Array tests (#9) @ikpil
- Pr/3.1 release (#8) @ikpil
- added B2ArenaAllocatorTest (#7) @ikpil
- [upstream] Bug fixes (box2d #897) (#6) @ikpil
- [upstream] Character movement round 1 (#881) (#5) @ikpil
- Pr/b2 shape union (#3) @ikpil
- Pr/support multi thread (#1) @ikpil
Special Thanks
Full Changelog: ...3.1.0