This is a native extension for the Defold game engine that allows you to use Zstandard to compress and decompress strings in your Lua code. The included version of Zstd is 1.5.7.
Zstandard, or
zstdas short version, is a fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios.
Currently, the extension has simple API with two functions: compress and decompress. It doesn't support streaming, dictionaries and other features of the Zstd library. If you need more features, you can fill an issue on GitHub or even better - submit a PR.
First add this extension as a dependency to your game.project:
https://github.com/indiesoftby/defold-zstd/archive/main.zip
It makes available global Lua functions zstd.*. Then you can use the extension in your Lua code:
local compression_level = 3 -- default is 3, maximum and the slowest compression level is 22
local compressed = zstd.compress("Hello, world!", compression_level)
local decompressed = zstd.decompress(compressed)
print(decompressed)Returns the version of the Zstandard library.
Returns:
string: The version.
Compresses a string.
Parameters:
data(string): The data to compress.level(number, optional): Optional compression level (default is 3, maximum is 22)
Returns:
string: The compressed data
Raises:
- Raises a Lua error if memory allocation fails:
"Failed to allocate memory" - Raises a Lua error if compression fails:
"Failed to compress: <error_name>"(where<error_name>is the ZSTD error name)
Decompresses a string.
Parameters:
data(string): The data to decompress.
Returns:
string: The decompressed data.
Raises:
- Raises a Lua error if the content size is invalid:
"Invalid content size" - Raises a Lua error if memory allocation fails:
"Failed to allocate memory" - Raises a Lua error if decompression context creation fails:
"Failed to create decompression context" - Raises a Lua error if memory reallocation fails:
"Failed to reallocate memory" - Raises a Lua error if decompression fails:
"Failed to decompress: <error_name>"(where<error_name>is the ZSTD error name)
The Zstd library is assembled into a single file zstd.c using the script ./build/single_file_libs/create_single_file_library.sh that comes with the library's source code. Also, to work around build issues on Android due to the qsort_r function, the dictBuilder/* lines are commented out in the zstd-in.c file.
This project is licensed under the BSD 3-Clause License. See the LICENSE and LICENSE.zstd files for details.
