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3 changes: 3 additions & 0 deletions src/design-system/asset-input/amount-input.component.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ interface Props {
testId?: string;
className?: string;
inputClassName?: string;
onBlur?: (event: React.FocusEvent<HTMLInputElement>) => void;
}

export const AmountInput = ({
Expand All @@ -25,6 +26,7 @@ export const AmountInput = ({
testId,
className,
inputClassName,
onBlur,
}: Readonly<Props>): JSX.Element => {
return (
<Box className={cn(cx.amountInputSizer, className)} data-value={value}>
Expand All @@ -35,6 +37,7 @@ export const AmountInput = ({
onChange={({ target }): void => onChange?.(target.value)}
placeholder="0.0"
data-testid={testId ?? `asset-input-amount-input-${id}`}
onBlur={onBlur}
/>
</Box>
);
Expand Down
3 changes: 3 additions & 0 deletions src/design-system/asset-input/asset-input.component.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -16,13 +16,15 @@ interface Props {
onTickerClick?: (asset: Readonly<AssetWithFiat>) => void;
onAmountChange?: (asset: Readonly<AssetWithFiat>, amount: string) => void;
onMaxClick?: (asset: Readonly<AssetWithFiat>) => void;
onBlur?: (event: React.FocusEvent<HTMLInputElement>) => void;
}

export const AssetInput = ({
state,
onTickerClick,
onAmountChange,
onMaxClick,
onBlur,
}: Readonly<Props>): JSX.Element => (
<div className={cx.root}>
<Box className={cx.assetNameBox}>
Expand Down Expand Up @@ -53,6 +55,7 @@ export const AssetInput = ({
onChange={(value): void => {
onAmountChange?.(state.asset, value);
}}
onBlur={onBlur}
/>
</Box>
</Flex>
Expand Down
2 changes: 1 addition & 1 deletion src/design-system/asset-input/asset-input.stories.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ export default {
const AssetInputMainComponents = (): JSX.Element => (
<Variants.Row>
<Variants.Cell>
<AssetInput state={validState('1')} />
<AssetInput onBlur={() => console.log('blur')} state={validState('1')} />
</Variants.Cell>
</Variants.Row>
);
Expand Down