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Currently the code attempts to validate runtimes, which can get thrown
off in a few scenarios.

By deferring to xcodebuild / Apple to validate options, it's easier to
maintain the xctestrunner

Fixes: google#12

Currently the code attempts to validate runtimes, which can get thrown
off in a few scenarios.

By deferring to `xcodebuild` / Apple to validate options, it's easier to
maintain the xctestrunner

Fixes: google#12
@@ -582,34 +580,6 @@ def _ValidateSimulatorType(device_type):
'device types are %s.' % (device_type, supported_sim_device_types))


def _ValidateSimulatorTypeWithOsVersion(device_type, os_version):
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Apple tooling should determine if the passed simulator and runtime is valid

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Xcode 11.3 validation issues
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