This repository contains detailed study notes and code examples for Photon Quantum 3, organized by topic and sample projects.
The fundamental concepts and systems of Photon Quantum 3:
- Quantum Overview - Introduction to Quantum's architecture and core principles
- Entity Component System - Deep dive into Quantum's ECS implementation
- Networking and Synchronization - Deterministic networking model
- Quantum DSL - Domain Specific Language for defining game data
- Physics System - Deterministic physics in Quantum
- Unity Integration - Bridging Quantum simulation with Unity rendering
- Prediction and Rollback - Client-side prediction system
- Game Lobby Management - NEW - Comprehensive lobby implementation
- Player Connection Management - NEW - Player lifecycle and reconnection
Sports-themed multiplayer brawler with team mechanics:
- Project Overview
- Game State Definition
- Ability System
- Ball Handling System
- Player System
- Game Flow Management
- Local Multiplayer
- View Integration
Racing game with power-ups and AI:
- Racing mechanics implementation
- AI navigation and behavior
- Power-up system
- Split-screen support
Vehicle combat arena:
- Vehicle physics
- Weapon systems
- Arena mechanics
- Lobby timer implementation
2D platformer with shooting mechanics:
- 2D physics integration
- Character controller
- Weapon systems
- Level management
First-person shooter template:
- FPS character controller
- Weapon handling
- Network optimization
- Hit detection
Top-down shooter mechanics:
- Twin-stick controls
- Enemy AI
- Wave spawning
- Score systems
- Photon Realtime integration
- Deterministic simulation
- Client-server architecture
- Prediction and rollback
- Connection management
- Lobby systems
- Matchmaking
- Entity Component System (ECS)
- Physics (2D and 3D)
- Input handling
- State management
- Event systems
- Asset management
- View synchronization
- Input collection
- Debug visualization
- Scene management
- UI integration
- Local multiplayer support
- AI implementation
- Custom abilities
- Power-up systems
- Replay systems
These notes are designed to be used alongside the Photon Quantum 3 samples. Each document includes:
- Conceptual explanations
- Code snippets with file paths
- Implementation patterns
- Best practices
- Common pitfalls to avoid
To add new content:
- Study sample projects in
/Volumes/ExSSD/Unity Projects/
- Create structured markdown notes
- Include file paths and code snippets
- Link related concepts
- Update this README
- Photon Quantum Documentation
- Photon Discord
- Sample Projects Location:
/Volumes/ExSSD/Unity Projects/