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Photon Quantum 3 - Comprehensive Study Notes

This repository contains detailed study notes and code examples for Photon Quantum 3, organized by topic and sample projects.

Quantum Starter - Core Concepts

The fundamental concepts and systems of Photon Quantum 3:

  1. Quantum Overview - Introduction to Quantum's architecture and core principles
  2. Entity Component System - Deep dive into Quantum's ECS implementation
  3. Networking and Synchronization - Deterministic networking model
  4. Quantum DSL - Domain Specific Language for defining game data
  5. Physics System - Deterministic physics in Quantum
  6. Unity Integration - Bridging Quantum simulation with Unity rendering
  7. Prediction and Rollback - Client-side prediction system
  8. Game Lobby Management - NEW - Comprehensive lobby implementation
  9. Player Connection Management - NEW - Player lifecycle and reconnection

Sample Projects Analysis

Quantum Arena Brawler

Sports-themed multiplayer brawler with team mechanics:

Quantum Karts

Racing game with power-ups and AI:

  • Racing mechanics implementation
  • AI navigation and behavior
  • Power-up system
  • Split-screen support

Quantum Motor Dome

Vehicle combat arena:

  • Vehicle physics
  • Weapon systems
  • Arena mechanics
  • Lobby timer implementation

Quantum Platform Shooter

2D platformer with shooting mechanics:

  • 2D physics integration
  • Character controller
  • Weapon systems
  • Level management

Quantum Simple FPS

First-person shooter template:

  • FPS character controller
  • Weapon handling
  • Network optimization
  • Hit detection

Quantum Twin Stick Shooter

Top-down shooter mechanics:

  • Twin-stick controls
  • Enemy AI
  • Wave spawning
  • Score systems

Key Topics Covered

Networking & Multiplayer

  • Photon Realtime integration
  • Deterministic simulation
  • Client-server architecture
  • Prediction and rollback
  • Connection management
  • Lobby systems
  • Matchmaking

Game Systems

  • Entity Component System (ECS)
  • Physics (2D and 3D)
  • Input handling
  • State management
  • Event systems
  • Asset management

Unity Integration

  • View synchronization
  • Input collection
  • Debug visualization
  • Scene management
  • UI integration

Advanced Features

  • Local multiplayer support
  • AI implementation
  • Custom abilities
  • Power-up systems
  • Replay systems

Usage

These notes are designed to be used alongside the Photon Quantum 3 samples. Each document includes:

  • Conceptual explanations
  • Code snippets with file paths
  • Implementation patterns
  • Best practices
  • Common pitfalls to avoid

Contributing

To add new content:

  1. Study sample projects in /Volumes/ExSSD/Unity Projects/
  2. Create structured markdown notes
  3. Include file paths and code snippets
  4. Link related concepts
  5. Update this README

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