Custom, SERVER-side mods for any 7 Days To Die v2.x EAC-enabled servers
I_Robot73-Breaching_Buried_Treasure
- Makes breaching slug ammo viable vs. buried treasure chests.
- Decreases the amount of time before corpses de-spawn.
- Nerfs the vanilla game so that one cannot harvest dirt/topsoil blocks for more resources than it took to create the same.
- Increases the duration of loot bags before they de-spawn.
- Supplements (all?) HUDs to remove ENTERING, POI LOCATION and STORM_WARNING areas of the UI.
- Should be (one of) the last MOD(s) to load
- New BUFF ('Winded') to nerf the insect swarm via Plague Spitter.
- Slow, Stun & Winded (the last two are random)
- 15% added to all damage while Winded
- 5-min starting timer with additional hits adding to that tally
- 30-min maximum timer
- Mitigate with Vitamins
- Getting the 'Fatigued' buff will remove 'Winded' (as it's the lesser of the two)
- Regrows, after a time:
- Trees
- Boulders
- Cacti
- Goldenrod, cotton, Chrysanthemum
- Vehicles (cars, tractors, semi-truck, trailers+)
- Nests
- ATMs
- Vending machines
- Street lights (on poles)
- Utility transformers (on poles)
- Added 'looted' ATM and police car
- Increases the XP required between levels & lowers EXP gains.
- Two versions:
- Machete Edition - BROAD strokes
- Scalpel Edition - fine tune
- Allows player to (immediately) head to the trader.
- Provides enough resources to complete the BASICS tasks, if they so desire.
- This will also save the surrounding area resources for other players (presuming they don't play 'scorched Earth')
Come test 'em out: Discord for my 7D2D Server