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7 Days To Die v2.x Mods

Custom, SERVER-side mods for any 7 Days To Die v2.x EAC-enabled servers

I_Robot73-Breaching_Buried_Treasure

  • Makes breaching slug ammo viable vs. buried treasure chests.

I_Robot73-Corpse_Removal

  • Decreases the amount of time before corpses de-spawn.

I_Robot73-Dirt_Fix

  • Nerfs the vanilla game so that one cannot harvest dirt/topsoil blocks for more resources than it took to create the same.

I_Robot73-Loot_Lingers_Longer

  • Increases the duration of loot bags before they de-spawn.

I_Robot73-More_Immersive_HUD

  • Supplements (all?) HUDs to remove ENTERING, POI LOCATION and STORM_WARNING areas of the UI.
    • Should be (one of) the last MOD(s) to load

I_Robot73-Not_The_Bees

  • New BUFF ('Winded') to nerf the insect swarm via Plague Spitter.
    • Slow, Stun & Winded (the last two are random)
    • 15% added to all damage while Winded
    • 5-min starting timer with additional hits adding to that tally
    • 30-min maximum timer
    • Mitigate with Vitamins
    • Getting the 'Fatigued' buff will remove 'Winded' (as it's the lesser of the two)

I_Robot73-Regrow_All-n-One

  • Regrows, after a time:
    • Trees
    • Boulders
    • Cacti
    • Goldenrod, cotton, Chrysanthemum
    • Vehicles (cars, tractors, semi-truck, trailers+)
    • Nests
    • ATMs
    • Vending machines
    • Street lights (on poles)
    • Utility transformers (on poles)
    • Added 'looted' ATM and police car

I_Robot73-Slow_Your_Roll

  • Increases the XP required between levels & lowers EXP gains.
  • Two versions:
    • Machete Edition - BROAD strokes
    • Scalpel Edition - fine tune

I_Robot73-Test_Your_Mettle

  • Allows player to (immediately) head to the trader.
  • Provides enough resources to complete the BASICS tasks, if they so desire.
    • This will also save the surrounding area resources for other players (presuming they don't play 'scorched Earth')

Come test 'em out: Discord for my 7D2D Server

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Custom, SERVER-side mods for any 7 Days To Die v2.x server

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