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128 changes: 122 additions & 6 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,11 +1,127 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength) {
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}
receiveDamage(damage) {
if (damage > this.health) {
this.health -= damage
}
}
}


// Viking
class Viking {}
class Viking extends Soldier {
super(health, strength, name) {
this.name = name;
}
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `${this.name} has received ${damage} points of damage`
} else {
return `${this.name} has died in act of combat`
}
}
battleCry() {
return "Odins Owns You All!!!!"
}
}

class Saxon extends Soldier {
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `this Saxon has received ${damage} points of damage`
} else {
return "A Saxon has died in combat"}
}
}


// Vikingno

// Saxon
class Saxon {}

// War
class War {}
class War {
constructor(vikingArmy, saxonArmy) {
this.vikingArmy = [];
this.saxonArmy = [];
}
addViking(viking) {
this.vikingArmy.push(viking);
}
addSaxon() {
this.saxonArmy.push(saxon);
}
vikingAttack() {
const indexSaxon = Math.floor(Math.random() * this.saxonArmy.length)
const indexViking = Math.floor(Math.random() * this.vikingArmy.length)

const randomSaxon = this.SaxonArmy[indexSaxon];
const randomViking = this.vikingArmy[indexViking];
const resultAttack = randomSaxon.receiveDamage(randomViking.strength);



if (randomSaxon.health <= 0) {
this.SaxonArmy.splice([Math.floor(this.SaxonArmy.length * Math.random)], 1);
console.log("se ha eliminado un viking random");
} else {
return resultAttack;
}
}
saxonAttack() {

const indexSaxon = Math.floor(Math.random() * this.saxonArmy.length)
const indexViking = Math.floor(Math.random() * this.vikingArmy.length)

const randomSaxon = this.SaxonArmy[indexSaxon];
const randomViking = this.vikingArmy[indexViking];
const resultAttack = randomViking.receiveDamage(randomSaxon.strength);

if (randomViking.health <= 0) {
this.VikingArmy.splice([Math.floor(this.VikingArmy.length * Math.random)], 1);
console.log("se ha eliminado un saxon random");
} else {
return resultAttack;
}
}
showStatus() {
if (this.saxonArmy.length === 0) {
return "Vikings have won the war of the century!"
} else if (this.vikingArmy.length === 0) {
return "Saxon have fought for their lives and survived another day.."
} else {
return "Vikings and Saxons are still in the thick of battle."
}
}
}

// BONUS 5 hacer el metodo para el ataque genérico, y luego se elige atacante con el metodo especifico de cada uno.
genericAttack(attackerArmy, defenderArmy) {

const indexAttacker = Math.floor(Math.random() * attackerArmy.length);
const indexDefender = Math.floor(Math.random() * defenderArmy.length);


const randomAttacker = attackerArmy[indexAttacker];
const randomDefender = defenderArmy[indexDefender];
const resultAttack = randomDefender.receiveDamage(randomAttacker.strength);

if (randomDefender.health <= 0) {
defenderArmy.splice(indexDefender, 1);
} return resultAttack;
}

vikingAttack() {
return this.genericAttack(this.vikingArmy, this.saxonArmy);
}

saxonAttack() {
return this.saxonAttack(this.saxonArmy, this.vikingArmy)
}