jme3-examples: add TestDeviceDisconnect class#2433
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yaRnMcDonuts merged 1 commit intojMonkeyEngine:masterfrom May 15, 2025
Merged
jme3-examples: add TestDeviceDisconnect class#2433yaRnMcDonuts merged 1 commit intojMonkeyEngine:masterfrom
yaRnMcDonuts merged 1 commit intojMonkeyEngine:masterfrom
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yaRnMcDonuts
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May 9, 2025
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This test demonstrates that destroying and recreating the
OpenAL Contextupon device disconnection is suboptimal. As evidenced, loopingAudioNodeinstances stop playing after disconnection and require manual restarting. This test solely highlights this issue, which warrants a more robust solution within theALAudioRendererclass in a future Git pull request.We could look at
libGDX's approach to these problemshttps://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/OpenALLwjgl3Audio.java#L128
Edit:
Maybe it's best to close this PR and open an Issue with the code so we can reproduce, test, and potentially fix it.