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Fixes an exception caused by duplicate declaration of the same variables when using fog. The fog uniforms are already declared in the imported fog glsllib, so the declaration in the .frag shader causes an exception trying to re-declare them a second time.
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This pull request refactors the fog implementation in the SPLighting.frag shader by replacing manual uniform declarations and conditional fog logic with a centralized library import from MaterialFog.glsllib. A review comment identifies a redundant vec4 constructor call when calculating the final fog color, suggesting a simplification to improve code readability.
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Fixes an exception caused by duplicate declaration of the same variables when using fog.
The fog uniforms are already declared in the imported fog glsllib, so the declaration in the .frag shader causes an exception trying to re-declare them a second time.