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Mainly ryans commits#101

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jaenster wants to merge 123 commits intomasterfrom
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Mainly ryans commits#101
jaenster wants to merge 123 commits intomasterfrom
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ryancrunchi and others added 30 commits November 14, 2019 19:38
Fixed Town.stash not opening stash, but items are still not moving from inventory to stash.
Added `me.talkTo(npc)` function to just talk and cancel speaking with NPC (quest validation).
Added `me.getQuestItem(classid, chestid)` function to pickup an item in a chest (for quest items like scroll of inifuss, act 2 staff and amulet etc...).
Added Den script for den of evil quest.
Added Cain script for Cain rescue quest. Having a bug when inventory is full and need to get scroll of inifuss. Related to Town.stash not stashing items.
Added Observable module.
Added AutoSmurf script. Not doing a lot of stuff atm.
Revert Town pseudo fix and removed print.
Fixed Cain stones opening.
Added Attack.clearLevelWalk function used for Den, trying to use path length to next room instead of distance.
Fixed Attack.clearLevel spectype parameter.
Tried to fix unit.clear to avoid recursive clear which lead the bot far from start coordinates.
Den script use graph module to clear level.
# Conflicts:
#	d2bs/kolbot/libs/unit/Me.js
Fixed graph functions.
Added `walkableX` and `walkableY` properties to Graph's Vertex class.
Removed attack and preattack line drawing.
Fixed Attack.clear, attacking monsters far from start coordinates.
Made Tombs a module.
Tombs use graph algorithm.
Added Array intersection and difference functions.
ryancrunchi and others added 30 commits December 19, 2019 17:58
# Conflicts:
#	d2bs/kolbot/libs/modules/Chicken.js
#	d2bs/kolbot/libs/unit/Attack.js
Fixed Den quest.
Fixed Questing.
…quiver.

Fixed AutoEquip back to portalspot error.
Fixed AutoEquip item.bodyloc instead of item.bodylocation.
…o error.

Added throws parameter to Town.goToTown to throw or return false on failure. Default to throws, as before.
… much and you want to retry (Den typically).
…s (Delta, Worker...).

Need to handle it globally for all entry points ?
Refactored some functions in Town.
Fixed Town no buying potions if under 1000 gold. Why ??
Fixed monster level calculations for Nighmare and Hell difficulty
# Conflicts:
#	d2bs/kolbot/libs/bots/Questing.js
#	d2bs/kolbot/libs/modules/AutoConfig.js
#	d2bs/kolbot/libs/modules/Chicken.js
#	d2bs/kolbot/libs/modules/GameData.js
#	d2bs/kolbot/libs/modules/NTIP.js
#	d2bs/kolbot/libs/modules/Town.js
#	d2bs/kolbot/libs/unit/Attack.js
#	d2bs/kolbot/libs/unit/NPC.js
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3 participants