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Assets/JCSUnity/Scripts/Util
docs/ScriptReference/Util Expand file tree Collapse file tree 2 files changed +25
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lines changed Original file line number Diff line number Diff line change @@ -1243,6 +1243,30 @@ public static float GetLayerWeight(Animator ator, int index)
12431243
12441244 #endregion
12451245
1246+ #region Audio
1247+
1248+ /// <summary>
1249+ /// Same with function `AudioSource.PlayClipAtPoint` with different
1250+ /// default `spatialBlend` value.
1251+ /// </summary>
1252+ public static void PlayClipAtPoint (
1253+ AudioClip clip ,
1254+ Vector3 position ,
1255+ float volume ,
1256+ float spatialBlend )
1257+ {
1258+ var gameObject = new GameObject ( "One shot audio" ) ;
1259+ gameObject . transform . position = position ;
1260+ var audioSource = gameObject . AddComponent < AudioSource > ( ) ;
1261+ audioSource . clip = clip ;
1262+ audioSource . spatialBlend = spatialBlend ;
1263+ audioSource . volume = volume ;
1264+ audioSource . Play ( ) ;
1265+ Object . Destroy ( gameObject , clip . length * ( ( Time . timeScale < 0.01f ) ? 0.01f : Time . timeScale ) ) ;
1266+ }
1267+
1268+ #endregion
1269+
12461270 #region Gameplay
12471271
12481272 /// <summary>
Original file line number Diff line number Diff line change @@ -53,4 +53,5 @@ All code utility is stored here.
5353| IsSceneExists | Returns true if the scene 'name' exists and is in your Build settings, false otherwise. |
5454| SetLayerWeight | Sets the weight of the layer at the given name. |
5555| GetLayerWeight | Returns the weight of the layer at the specified name. |
56+ | PlayClipAtPoint | Same with function ` AudioSource.PlayClipAtPoint ` with different default ` spatialBlend ` value. |
5657| IsSameTribe | Check if the live object is the same tribe. |
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