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docs: Update
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Assets/JCSUnity/Scripts/Managers/JCS_GameManager.cs

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@@ -18,8 +18,10 @@ public class JCS_GameManager : JCS_Manager<JCS_GameManager>
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{
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/* Variables */
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// Callback after the game is done initialize.
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// Callback after the game is done initialize. (system used)
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public EmptyFunction onSystemAfterInitialize = null;
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// Callback after the game is done initialize.
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public EmptyFunction onAfterInitialize = null;
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[Separator("Check Variable (JCS_GameManager)")]

docs/ScriptReference/Managers/JCS_AppManager.md

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| IsPC | Return true if current platform is personal computer. |
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| IsMobile | Return true if current platform is mobile phone. |
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| Quit | Quit the application. |
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| RefreshSimulateLanguage | Refresh the simulate language once. |
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| AddLangText | Register a new language text. |
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| RefreshLangTexts | Refresh all languages text in game. |
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| StartRequestCamera | Start to request permission for camera/webcam. |

docs/ScriptReference/Managers/JCS_GameManager.md

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## Variables
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| Name | Description |
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|:------------------|:--------------------------------------------|
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| onAfterInitialize | Callback after the game is done initialize. |
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| TIME_SCALE | Adjustable current time scale. |
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| GAME_PAUSE | Is the game pause? |
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| DONE_INITIALIZE | Is game done initialize? |
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| Name | Description |
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|:------------------------|:----------------------------------------------------------|
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| onSystemAfterInitialize | Callback after the game is done initialize. (system used) |
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| onAfterInitialize | Callback after the game is done initialize. |
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| TIME_SCALE | Adjustable current time scale. |
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| GAME_PAUSE | Is the game pause? |
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| DONE_INITIALIZE | Is game done initialize? |

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