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fix: typo gameobject
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CHANGELOG.md

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* feat(Scene): Add `LoadNextScene` functions (d6c011db0d80d640549fd5f367c2b305790aafa9)
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* refactor(Scene): Rename `JCS_Logo` to `JCS_DelayLoadSceneEvent` (ebc4c868a53528fea619887955f43eae8a5e07ee)
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* feat(Util): Start off loop utility. (451f51a0b37c71a094860f099033048feb668753)
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* feat(Util): Add instantiate to another scene (c3455fd0581ccfc390bdfe281a4f711e18442226)
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## 3.0.0
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> Released Oct 15, 2024

docs/ScriptReference/Actions/2D/AI/JCS_2DInitLookByTypeAction.md

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# JCS_2DInitLookByTypeAction
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Look at the gameobject depends on the find method.
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Look at the game object depends on the find method.
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## Variables
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## Functions
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| Name | Description |
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|:-----------|:-----------------------------------|
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| LockOnInit | Lock a gameobject, and look at it. |
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| Name | Description |
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|:-----------|:------------------------------------|
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| LockOnInit | Lock a game object, and look at it. |

docs/ScriptReference/Actions/2D/JCS_2DActiveSkillAction.md

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| mKeyCode | Key to active this skill. |
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| mOrderLayer | Animation displayed order layer. |
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| mSkillAnim | Animation controller to use to display animation. |
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| mStayWithActiveTarget | Stick to the parent gameobject. |
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| mStayWithActiveTarget | Stick to the parent game object. |
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| mSamePosition | Spawns in the same position. |
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| mSameRotation | Spawns in the same rotation. |
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docs/ScriptReference/Actions/2D/JCS_2DRotateAction.md

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# JCS_2DRotateAction
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Action that make gameobject rotates.
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Action that make game object rotates.
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## Variables
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docs/ScriptReference/Actions/2D/JCS_2DTrackAction.md

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# JCS_2DTrackAction
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Track a gameobject on 2D.
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Track a game object on 2D.
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## Variables
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# JCS_3DDistanceTileAction
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Move a gameobject in certain distance then set the gameobject back to original
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position relative to the gameobject that moved.
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Move a game object in certain distance then set the game object back to original
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position relative to the game object that moved.
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## Variables
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| Name | Description |
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|:------------------|:---------------------------------------------------------------------------|
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| mResetTrans | Reset to this position. If this is null, we use original position instead. |
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| mDistance | How long this gameobject could travel. |
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| mDistance | How long this game object could travel. |
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| mUseLocalPosition | Use the local position instead of global position. |

docs/ScriptReference/Actions/3D/JCS_3DPositionTileAction.md

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# JCS_3DPositionTileAction
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If gameobject goes a certain range set back to original positioin.
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If game object goes a certain range set back to original positioin.
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## Variables
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# JCS_FreezePositionAction
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Action freeze the gameobject's position.
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Action freeze the game object's position.
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## Variables
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| Name | Description |
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|:------------------|:------------------------------------------|
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| mActive | Is this action active? |
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| mPositionToFreeze | Position where this gameobject freeze at. |
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| mIsLocalPosition | Freeze in the local space. |
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| mFreezePosition | Freeze the position in each axis. |
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| Name | Description |
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|:------------------|:-------------------------------------------|
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| mActive | Is this action active? |
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| mPositionToFreeze | Position where this game object freeze at. |
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| mIsLocalPosition | Freeze in the local space. |
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| mFreezePosition | Freeze the position in each axis. |
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# JCS_FreezeRotationAction
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Action that freeze the gameobject's rotation.
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Action that freeze the game object's rotation.
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## Variables
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| Name | Description |
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|:------------------|:------------------------------------------|
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| mActive | Is this action active? |
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| mRotationToFreeze | Rotation where this gameobject freeze at. |
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| mIsLocalRotation | Freeze in the local space. |
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| mFreezeRotation | Freeze the rotation in each axis. |
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| Name | Description |
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|:------------------|:-------------------------------------------|
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| mActive | Is this action active? |
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| mRotationToFreeze | Rotation where this game object freeze at. |
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| mIsLocalRotation | Freeze in the local space. |
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| mFreezeRotation | Freeze the rotation in each axis. |
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# JCS_FreezeScaleAction
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Action that freeze the gameobject scale.
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Action that freeze the game object scale.
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## Variables
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| Name | Description |
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|:---------------|:---------------------------------------|
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| mActive | Is this action active? |
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| mScaleToFreeze | Scale where this gameobject freeze at. |
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| mFreezeScale | Freeze the scale in each axis. |
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| Name | Description |
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|:---------------|:----------------------------------------|
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| mActive | Is this action active? |
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| mScaleToFreeze | Scale where this game object freeze at. |
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| mFreezeScale | Freeze the scale in each axis. |

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