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Scald Engine DirectX 12

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Features

Graphics

  • Deferred Rendering
    • GBuffer
      • Diffuse Albedo
      • Ambient Occlusion (work in progress)
      • Normal
      • Specular (FresnelR0 + Roughness)
      • Motion Vectors (work in progress)
      • Depth
  • Lighting & Shadows
    • Directional Lights
      • Cascaded Shadows
      • PCF
    • Point Lights (Instancing)
  • Textures
    • Bindless
    • SkySphere
    • Normal Mapping

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Personal project for learning render development (DX12)

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