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@narrowizard narrowizard commented Apr 22, 2020

working in progress

  • flash mode
  • get user media
  • ios
  • documents

@narrowizard narrowizard changed the title [WIP] support camera choose. [WIP] support camera select. Apr 22, 2020
@narrowizard narrowizard marked this pull request as draft April 22, 2020 05:47
@narrowizard narrowizard changed the title [WIP] support camera select. support camera select. Apr 22, 2020
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narrowizard commented Apr 23, 2020

notice

  • it is not support for ios platform(for UA /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream).

usage

checkout demos/choose-camera.html

demo

// register init event before `attach`, it will trigger when `getCameras` is valid.
Webcam.on("init", function () {
  Webcam.getCameras(function (cameras) {
    if (cameras.length > 0) {
      Webcam.setAndInitCamera(cameras[cameras.length - 1].id);
    }
  });
});
Webcam.attach("#my_camera", true);

api

// getCameras return all reachable cameras. you should call it after `init` event.
Webcam.getCameras(function(data){ 
  // data is array of camera objects.
  // with id, label
  // id: camera id, you should call setCamera with it
  // label: camera name
});

// setAndInitCamera select camera via id(from getCameras method), and start camera.
Webcam.setAndInitCamera(id);

// initCamera start camera, it will use default camera if camera is not spcified.
// it is useful when you cannot find the camera you want.
Webcam.initCamera();

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