Godot Version 4.2.1 tested on Godot Version 4.2.1
---//--- tileDraw plugIn test3 ---//--- instalation: Download zip file / unpack / open the project with godot 4
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mouse left button ( draw tiles )
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mouse right button ( delete tiles )
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When deleting tiles, if new tiles are selected in the image Dock,
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the Brush will have the size of the previous Brush,
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if the user presses " mouse left button " to draw tiles, the Brush Delete tiles will have the correct size of the image on screen
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( The code is a mess there are unsed var all over the place,
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and a lot of vars are doing the same thing ( its just for testing )
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Once all minimum features are working cleaning, and making the code pretier is easy
https://youtu.be/lDHYTOc1ku4?si=NRWPcTFVFbir7m_T
tileDrawTest3_3.webm
UPDATE !!! https://youtu.be/kgiRmHoHIX4?si=E7pNlEnmvXiS3K09
..