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Godot Version 4.2.1 tested on Godot Version 4.2.1

---//--- tileDraw plugIn test3 ---//--- instalation: Download zip file / unpack / open the project with godot 4

  • mouse left button ( draw tiles )

  • mouse right button ( delete tiles )

  • When deleting tiles, if new tiles are selected in the image Dock,

  • the Brush will have the size of the previous Brush,

  • if the user presses " mouse left button " to draw tiles, the Brush Delete tiles will have the correct size of the image on screen

  • ( The code is a mess there are unsed var all over the place,

  • and a lot of vars are doing the same thing ( its just for testing )

  • Once all minimum features are working cleaning, and making the code pretier is easy

https://youtu.be/lDHYTOc1ku4?si=NRWPcTFVFbir7m_T

tileDrawTest3_3.webm

UPDATE !!! https://youtu.be/kgiRmHoHIX4?si=E7pNlEnmvXiS3K09

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