Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 3 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ If you're not sure how to run a local development server, or if you run into som

## Exercise 1: GuessInput

First thing’s first: we need a way to submit guesses!
First things first: we need a way to submit guesses!

In the standard Wordle game, a global event listener registers keypresses. This isn't very accessible, and so we're going to do things a little bit differently.

Expand Down Expand Up @@ -150,7 +150,7 @@ There are two things that should help you tackle this exercise:

- Create a new `Guess` component. 6 instances should be rendered at all times, no matter how many guesses have been submitted.
- The `Guess` component should render 5 spans, each with the class of `cell`.
- Each cell should contain a letter, if the `Guess` instance has been given a value. If not, the cell should be blank.
- Each cell should contain a letter if the `Guess` instance has been given a value. If not, the cell should be blank.
- Use the `NUM_OF_GUESSES_ALLOWED` constant, when needed.
- No `key` warnings in the console.

Expand Down Expand Up @@ -282,7 +282,7 @@ Here's what the keyboard looked like in my implementation:
- Incorrect letters should have a dark gray background and white text
- Unused letters should have a light gray background and black text
- No need to include "Enter" and "Backspace" keys.
- Don't worry too much about the styling, trying to get the alignment to look exactly like a real keyboard.
- Don't worry too much about the styling trying to get the alignment to look exactly like a real keyboard.

## Restart button

Expand Down