3.2.0
Changes:
- An action invokes when the game unlocks a new level for the player
- There's a human-readable level number available in LevelData
- Instantiated level game object now has a name related to its index within the level configs list for better debugging in the editor
- Number of attempts within each level is now being tracked and is available within each LevelData
Dependencies Update:
- No longer depends on Joyixir Utility
- Text Mesh Pro