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adding active target mode #11
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,77 @@ | ||
| // | ||
| // CursorManager.swift | ||
| // ClickIt | ||
| // | ||
| // Manages custom cursor states for active target mode | ||
| // | ||
|
|
||
| import Cocoa | ||
| import os.log | ||
|
|
||
| /// Manages cursor appearance for different automation modes | ||
| final class CursorManager { | ||
| static let shared = CursorManager() | ||
|
|
||
| private let logger = Logger(subsystem: "com.clickit.app", category: "CursorManager") | ||
| private var isTargetCursorActive = false | ||
| private var cursorUpdateTimer: Timer? | ||
|
|
||
| private init() {} | ||
|
|
||
| /// Shows the target/crosshair cursor for active target mode | ||
| func showTargetCursor() { | ||
| DispatchQueue.main.async { [weak self] in | ||
| guard let self = self else { return } | ||
|
|
||
| if !self.isTargetCursorActive { | ||
| self.isTargetCursorActive = true | ||
|
|
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| // Set the cursor immediately | ||
| NSCursor.crosshair.set() | ||
|
|
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| // Keep re-setting the cursor on a timer to ensure it stays active | ||
| // This is needed because system can reset cursor on window focus changes | ||
| self.cursorUpdateTimer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { [weak self] _ in | ||
| guard let self = self, self.isTargetCursorActive else { return } | ||
| NSCursor.crosshair.set() | ||
| } | ||
|
|
||
| self.logger.info("Target cursor activated with timer refresh") | ||
| } | ||
| } | ||
| } | ||
|
|
||
| /// Restores the normal system cursor | ||
| func restoreNormalCursor() { | ||
| DispatchQueue.main.async { [weak self] in | ||
| guard let self = self else { return } | ||
|
|
||
| if self.isTargetCursorActive { | ||
| self.isTargetCursorActive = false | ||
|
|
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| // Stop the cursor update timer | ||
| self.cursorUpdateTimer?.invalidate() | ||
| self.cursorUpdateTimer = nil | ||
|
|
||
| // Restore arrow cursor | ||
| NSCursor.arrow.set() | ||
|
|
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| self.logger.info("Normal cursor restored") | ||
| } | ||
| } | ||
| } | ||
|
|
||
| /// Force restore cursor (useful for cleanup on app termination) | ||
| func forceRestoreNormalCursor() { | ||
| DispatchQueue.main.async { [weak self] in | ||
| guard let self = self else { return } | ||
|
|
||
| self.isTargetCursorActive = false | ||
| self.cursorUpdateTimer?.invalidate() | ||
| self.cursorUpdateTimer = nil | ||
| NSCursor.arrow.set() | ||
|
|
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| self.logger.info("Cursor forcefully restored") | ||
| } | ||
| } | ||
| } | ||
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To improve maintainability and reduce code duplication, the common logic for resetting the cursor state in
restoreNormalCursor()andforceRestoreNormalCursor()can be extracted into a private helper method. This makes the code cleaner and easier to manage./// Restores the normal system cursor func restoreNormalCursor() { DispatchQueue.main.async { [weak self] in guard let self, self.isTargetCursorActive else { return } self.performCursorReset() self.logger.info("Normal cursor restored") } } /// Force restore cursor (useful for cleanup on app termination) func forceRestoreNormalCursor() { DispatchQueue.main.async { [weak self] in guard let self else { return } self.performCursorReset() self.logger.info("Cursor forcefully restored") } } private func performCursorReset() { isTargetCursorActive = false cursorUpdateTimer?.invalidate() cursorUpdateTimer = nil NSCursor.arrow.set() }