Made visual rendering steps optional for major runtime enhancements#13
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Tamrell wants to merge 2 commits intokarinemiras:masterfrom
Open
Made visual rendering steps optional for major runtime enhancements#13Tamrell wants to merge 2 commits intokarinemiras:masterfrom
Tamrell wants to merge 2 commits intokarinemiras:masterfrom
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fixed indentation, reset speed to "normal" as in the original
OlegBEZb
reviewed
Sep 25, 2021
| pygame.draw.line(self.screen, (0, 0, 0), [40, 49],[140, 49], 2) | ||
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| # enemy life bar | ||
| vbar = int(100 *( 1-(self.enemy.life/float(self.enemy.max_life)) )) |
| self.tilemap.draw(self.screen) | ||
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| # player life bar | ||
| vbar = int(100 *( 1-(self.player.life/float(self.player.max_life)) )) |
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not used anywhere else. may be moved under the condition
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I am currently following the course "Evolutionary Computing" at the VU Amsterdam, using snakeviz (a python profiler) I noticed that even when using the suggested code:
the majority (90% + ) of the runtime is caused by the drawing/rendering on what seems to be a "dummy" screen/gpu.
I added in a flag (visualmode) for the environment class that disables purely the (non-functional) drawing components for a noticeable speed enhancement.
Hopefully this can still be accepted during this edition of the course so the other groups can also spend more time on analysis rather than running experiments :)
Regards,
Angelo