- Built a 5x5 Four Connect game using Minimax Search Algorithm by which an AI bot of the game finds best moves.
- Used Alpha-beta pruning to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.
- Optimised it using a heuristic evaluation function which reflects the potential of AI to win or block the opponent.
- Tech Stack : HTML, Javascript, CSS
karthika-49/fourconnectin5x5
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