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1 parent f40462e commit c3aac67Copy full SHA for c3aac67
Assets/Scripts/u3d_scripts/World.cs
@@ -142,8 +142,8 @@ public void createPlayer()
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avatar.renderObj = player;
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((UnityEngine.GameObject)avatar.renderObj).GetComponent<GameEntity>().isPlayer = true;
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- // 有必要设置一下,有可能set_position已经先触发了,那么如果不设置
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- // renderObj的位置和方向将为0,人物会陷入地下
+ // 有必要设置一下,由于该接口由Update异步调用,有可能set_position等初始化信息已经先触发了
+ // 那么如果不设置renderObj的位置和方向将为0,人物会陷入地下
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set_position(avatar);
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set_direction(avatar);
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}
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