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Assets/Scripts/u3d_scripts/World.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -142,8 +142,8 @@ public void createPlayer()
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avatar.renderObj = player;
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((UnityEngine.GameObject)avatar.renderObj).GetComponent<GameEntity>().isPlayer = true;
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145-
// 有必要设置一下,有可能set_position已经先触发了,那么如果不设置
146-
// renderObj的位置和方向将为0,人物会陷入地下
145+
// 有必要设置一下,由于该接口由Update异步调用,有可能set_position等初始化信息已经先触发了
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// 那么如果不设置renderObj的位置和方向将为0,人物会陷入地下
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set_position(avatar);
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set_direction(avatar);
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}

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