This is mostly for getting more proficient in Rust and to learn about fractal and chaotic systems with an artistic cherry on top.
So far the diagram generation is pretty slow. There are a few optimizations that could be interesting to implement. On top of that, the diagram would benefit from multi-sampling to connect the broken up lines in the diagram.
As with the Feigenbaum diagram, the implementation so far is super rudimentary. As a PoC it works, but there are definitely ways to improve both performance and render quality.
I might add more generators for bifurcation diagrams and fractals.

