This repository contains code for visualizing a Q-learning agent's behavior on the FrozenLake environment using Pygame and OpenCV.
The code includes the following components:
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FrozenLake
class: Defines the FrozenLake environment, including the grid layout, state space, action space, rendering method, and methods for stepping through actions and computing rewards. -
QLearning
class: Implements the Q-learning algorithm, including initialization, action selection, Q-table updating, and exploration/exploitation control.
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Install the required dependencies: Pygame, OpenCV, and IPython (if running in a Jupyter Notebook).
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Import the required libraries and define the FrozenLake and QLearning classes as provided in the code.
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Create a FrozenLake environment with the desired grid size and layout.
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Initialize a Q-learning agent with appropriate parameters (exploration rate, discount factor, learning rate, etc.).
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Train the Q-learning agent by running multiple episodes, updating the Q-table based on observed transitions.
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Visualize the Q-learning agent's behavior by running the visualization loop, which renders each step of the agent's behavior using Pygame and OpenCV.
frozenlake.py
: Contains the definition of the FrozenLake environment and QLearning class.
- Python 3.x
- Pygame
- OpenCV
- IPython (if running in a Jupyter Notebook)
This code is adapted from various sources and tutorials on reinforcement learning, Pygame, and OpenCV.