This package aims to provide simple, minimal and essential networking infrastructures for QuickJS.
Currently, it can:
- Creating WebSocket server
- Creating WebSocket client
- fetch
Requirements:
- clang
- libwebsockets
- libcurl
To use minnet-quickjs in your QuickJS project, run following commands:
cd your_project_dir
git clone https://github.com/khanhas/minnet-quickjs
cd minnet-quickjs
makeIn your JS script:
import * as minnet from "./minnet-quickjs/minnet.so"options: an object with following properties:
- port: number, optional, default =- 7981
- host: string, optional, default =- "localhost"
- onConnect: function, optional
 Calls when a client connects to server. Returns client's- MinnetWebsocketinstance in parameter. Syntax:
onConnect: (client_socket) => {
    print("A client connected")
}- onClose(why): function, optional
 Call when client disconnects from server. Returns disconnect reason in parameter. Syntax:
onClose: (why) => {
    print("Client disconnected. Reason: ", why)
}- onMessage: function, optional
 Call when client sends a message to server. Returns client's- MinnetWebsocketinstance and received message in parameters. Syntax:
onMessage: (client_socket, message) => {
    print("Received: ", message)
}- onPong: function, optional
 Call when client sends a pong. Returns client's- MinnetWebsocketinstance and received ArrayBuffer data in parameters. Syntax:
onPong: (client_socket, data) => {
    print("Pongged: ", data)
}options: an object with following properties:
- port: number, optional, default =- 7981
- host: string, optional, default =- "localhost"
- onConnect: function, optional
 Calls when client connects to server succesfully. Returns server's- MinnetWebsocketinstance in parameter. Syntax:
onConnect: (server_socket) => {
    print("Connected to server")
}- onClose(why): function, optional
 Call when client disconnects from server. Returns disconnect reason in parameter. Syntax:
onClose: (why) => {
    print("Disconnected from server. Reason: ", why)
}- onMessage: function, optional
 Call when server sends message to client. Returns server's- MinnetWebsocketinstance and received message in parameters. Syntax:
onMessage: (server_socket, message) => {
    print("Received: ", message)
}- onPong: function, optional
 Call when server sends a pong. Returns server's- MinnetWebsocketinstance and received ArrayBuffer data in parameters. Syntax:
onPong: (server_socket, data) => {
    print("Pongged: ", data)
}contains socket to a server or client. You can use these methods to communicate:
- .send(message):- messagecan be string or ArrayBuffer
- .ping(data):- datamust be ArrayBuffer
- .pong(data):- datamust be ArrayBuffer
url: a string to download resources from.
Returns MinnetResponse object that you can use these
Methods:
- .text(): Get body text as string
- .json(): Get body text, parse as JSON and returns parsed object.
- .arrayBuffer(): Get body as an- ArrayBuffer
Properties:
- .ok: boolean, Read-only
 Whether the response was successful
- .url: string, Read-only
 URL of the response
- .status: number, Read-only
 Status code of the response
- .type: string, Read-only
 Type of the response
Check out example.mjs