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Releases: kinsi55/CS_BeatSaber_GottaGoFast

Update v0.2.5 for BS 1.42.0+

03 Jan 00:47

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  • Fixed Health warning Skip

Update v0.2.4 for BS 1.37.5+

30 Sep 16:31

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  • Updated for 1.37.5

Update v0.2.3 for BS 1.36.2+

10 May 15:41

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  • Updated for 1.36.2 (Fixed Song Start transition, everything else was still working)

Update v0.2.2 for BS 1.34.2+

13 Dec 00:59

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It finally happened, I had to update this because it broke

  • Updated for 1.34.2

Update v0.2.1 for BS 1.25.0+

09 Oct 17:10

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  • Fixed that Back-out and Restart transitions didnt get shortened

Update v0.2.0 for BS 1.18.3+

09 Mar 00:08

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  • Updated for 1.20 (MANDATORY update for 1.20, optional for lowers obviously)
  • BSML is now an optional dependency
  • Made code much more resilient to updates

Update v0.1.3 For 1.18+

14 Dec 08:28

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  • Minor change to how "Optimizations" work - This might possibly finally resolve the last small group of people who happened to experience issues with Gotta Go Fast before (Or it might just cause entirely new issues, who knows, I've not encountered any)
  • Changed a bunch of logic that shouldnt really make too much of a difference

Update v0.1.2

06 Sep 17:25

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  • Possibly fixed game softlock that could happen in certain situations

Changelog of v0.1.1:

  • Rewrote the "Optimizations" part to more closely follow the Basegame flow. If you previously had issues as a result of using Gotta Go Fast I'd suggest you to try again with this version. If you continue to have issues, "Enable Optimizations" can now be toggled without needing to restart the game.
  • Dropped Support for Versions below 1.16.2

Update v0.1.1

06 Sep 13:50

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  • Rewrote the "Optimizations" part to more closely follow the Basegame flow. If you previously had issues as a result of using Gotta Go Fast I'd suggest you to try again with this version. If you continue to have issues, "Enable Optimizations" can now be toggled without needing to restart the game.
  • Dropped Support for Versions below 1.16.2

Update v0.0.10

20 Jul 20:59

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  • Added option to shorten the Fade-In transition (On by default, 0.4 seconds instead of 1 second)