Arizona State University, Tempe, AZ
- Bachelor’s in Computer Science (Honors), Minor in Business Expected Graduation
Expected Graduation: May 2026
GPA: 3.88
- Programming Languages: Java, C, C++, HTML, CSS SQL, p5js, QBASIC, GWBASIC
- Tools: Eclipse, Linux Operating System, Git, MATLAB, IntelliJ, Replit, MS Office, Adobe, WordPress, BlueJ
- Achieved a 30% increase in program participation through targeted communication strategies.
- Managed a 18-member volunteer team, coordinating events with a 95% task completion rate while improving team cohesion.
- Leading weekly lab sessions for a group of 40 students, which improved lab scores with many reporting increased comprehension and engagement during lab sessions.
- Providing insightful information leading to the adoption of more interesting teaching methods and an overall improvement in student learning outcomes by 30%.
- Remedial Classes Tutor for 11th graders on the Basics of Computer science and Introduction to Java.
- Recognized as "Employee of the Month" 2 times in recognition of exceptional performance, teamwork, and dedication to delivering top-tier service in a fast-paced environment.
- Provided exceptional customer service and resolved customer complaints and issues promptly, resulting in a 47% decrease in customer dissatisfaction incidents.
- Engineered robust prototype demonstrating the idea of linked file allocation while prompting the user 5 options, to either add, delete or display file name with size.
- Architected and implemented a file management system using C++, leveraging Linked Lists, Templated Class and Queues to optimize data handling and storage efficiency.
- Spearheaded a team of 4 in the development of an AI-powered pet widget employing Python and TensorFlowto offer study reminders, motivational affirmations, and intelligent task management through a gamified UX design.
- Implemented the virtual AI companion using React for frontend development and Node.js for backend integration, that assists students with arithmetic through adaptive learning models for enhanced academic engagement.
- Led a team of 5 to develop a word guessing game aimed at enhancing vocabulary and cognitive abilities.
- Integrated ANSI color codes and proficiently managed text files, employing advanced object-oriented programming techniques to ensure interactive guessing functionality and efficient randomization.
- Applied expertise in encapsulation, algorithms, and data structures to optimize user engagement.
- Conceived Sparky’s Game on Replit, housing motor skills-focused games tailored for individuals with paralysis.
- Executed via p5js, harnessing inherent libraries for end-to-end game design encompassing theme creation, audio-visual feedback, interactive components, progressive difficulty, and seamless keyboard-mouse controls.
- Spearheaded recruitment efforts that led to 20% increase in the number of participants of Fulton Ambassador program.
- Organized and carried out 8 fruitful community service projects that benefited more than 200 people in the community.
- Representing the Barrett community and mentoring 13 freshmen in their transition to college.
- Reportedly, 90% of students experienced an increase in their GPA, thereby boosting the retention rate
- Supervised 5-day residential camps for high school students at ASU, facilitating classes and activities to enhance college readiness and encouraging post secondary education in Engineering.