Releases: kleineluka/backlace
Releases Β· kleineluka/backlace
Version 3
This is a combintion of a tonne of smaller updates that I figured would be best released together. At this point, it's a soft rewrite. Anyways..
- Improved Shadowcaster pass when using various options (Flat Model, UV Effects, etc.)
- Keyword restructure.
- Final shading modes: PBR, Ramp, Cel, NPR, Packed, TriBand, Skin, Wrapped
- New Rim Lighting Mode: Normals
- Branch/Variants Restructure
- More bug fixes than I can count
- Restructued lighting
- More optimisations than I can count (I obviously just can't count, I guess)
- New Character Settings: Ambient Gradient, Manual Normals, SDF Shadows, Stocking, Eye Parallax, Translucent Hair, Expression Map, Face Map, Gradient, Toon Highlights, Angel Rings (Hair), Quick Materials (Latex/Fabric/Silk/Rubber)
- A lot of lighting controls were added
- Sticker improvements
- Specular restructure
- Liquid Layer Effect (Sweat/Blood/Oil/Icing/Slime/Wax/Mud)
- UI Improvements
- License Update
- New Outline Settings
- Much more..
Version 2.0.3
Version 2.0.3
- All anime shading modes now have proper attenuation, sorry about that (β₯οΉβ₯)
Version 2.0.2
Version 2.0.2
- Fixed old function call in HiFi Vertex Lighting
Version 2.0.1
Version 2.0.1
- Improve light checks
- Fix lightmaps not being assigned properly
Version 2.0.0
- Normal map toggle for better performance, allow deriving normal from albedo as well
- New UI tab "Shading" (and old "Shading" was renamed to "Stylise")
- Parallax was moved to "Effects"
- Shadow Textures was moved to "Stylise"
- Move "Outline Stencil" options to the "Outline" tab
- Global Illumination toggle in Rendering tab
- Optimise shadow caster pass to skip unnecessary compilation
- Support multi-instancing better now (hopefully?)
- Greatly reduce shader variants, keywords, and compilation time
- Change normal calculations to use gram-schmidt orthogonalization
- Avoid potential resampling in specular modes by pre-calculating terms, and fixed other Specular bugs
- Renamed Procedural Anime to Halftone Anime mode
- Added HiFi Anime mode, Skin Anime mode, and Wrapped Anime mode
- Allow multiple ramp maps to be used and cycled through (up to 10)
- Grabpass features (Refraction, SSR) now optionally allow the use of a custom texture in place of the grabpass
- Reduced max raymarch steps in SSR to 35 (from 50) for more reasonable limits
- Stickers are merged into one, and support new settings! (screen space mapping, overlay mode, more pattern control)
- Add a "Silhouette/Backdrop" mode for Outline
- Improved Shadowcaster pass to sample less and do less work
- Added internal debugging functions
- Restructure folder hierarchy to prevent editor-only assets being included in builds (very small difference, but eh, it's something!)
- Introduce "World" and "World Outline" variants of the shader
- New "Stochastic Sampling" effect in the World variants of the shader, with heitz/contrast sampling and naΓ―ve/competitive blending
- New "Splatter Mapping" effect in the World variants of the shader, with triplanar and standard UV mapping modes
- Reduce sampler count by keeping secondary textures using shared samplers (ex. a distortion map will use the same sampler as the albedo of that effect). Will prevent edge cases of exceeding sampler limits on certain platforms.
- New "Texture Bombing" effect in the World variants of the shader, allowing for large-scale repeating decal textures with variation and spritesheet support
- Specular energy can now, optionally, be functional with various modes and limits
Version 1.8.5
- Add shift support to B channel of hair specular map
- Add jitter support to hair specular
Version 1.8.0
- More editor improvements (primarily the badge system)
- Much better preset handling, as well as an "optimise preset" option
- Better default values (Anime Diffuse starts on, default to white ramp map)
- "Glitch" mode for Vertex Distortion
- Bug fixes and optimisations (shadow calculations, outline drawing, ui errors, etc.)
- Additional Outline options
- Rewrote AudioLink integration for more control
- Expanded settings
- Updated license to Version 1.5
- Updated translations
- Code cleanup
- Legacy mode (for older hardware, support SM 3.0 instead of 5.0)
- Stable and battle-tested release!
Version 1.5
- Editor improvements (cleaner, search bar, etc.)
- New parallax mapping modes (interior and layered)
- Many bug fixes
- SDF Shadow Shading feature for Anime Shading
- Compact shader generation fixes
- Outline rewrite and additional settings
Version 1.0
Update README.md