Fix zokumbsp seg angle manipulation (horizon line effect) in software renderring #773
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Test WAD MAP01 before
Sprinkled Doom Test WAD MAP01 before
Legacy Of Rust MAP10 before
CCSS06 MAP26 before
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Test WAD MAP01 after
Sprinkled Doom Test WAD MAP01 after
Legacy Of Rust MAP10 after
CCSS06 MAP26 after