Releases: kuroppoi/brainwine
1.1.0-pre
NOTE: THIS IS A PRE-RELEASE PUBLISHED AS A REGULAR RELEASE
Read before updating
Several changes have been made to the default configurations since the previous version. (v1.0.3.1)
To ensure that everything works as intended, it is recommended that you delete the following files before updating:
generatorsprefabsspawning.jsonloottables.json
If you have made any changes to these files that you would like to keep, it is your responsibility to update them manually :)
1.0.3.1
Changes
Server
- Added commands for viewing and manipulating the time, weather and acidity in zones
- Fixed an issue where the server failed to start if no zones were loaded
- Fixed an issue where the API would become unresponsive when running the server using a newer version of the JDK
1.0.3
Changes
Server
- Added functionality for mining bonuses such as rich veins
- Yellow crystals will now generate in desert biomes*
- Fossils will now generate throughout worlds*
- Game configuration can now be overridden by creating a
config_overrides.ymlfile (use at own risk) - Rotatable blocks (such as spikes) will now be rotated automatically based neighboring blocks
- Enemies will no longer attack players that have godmode enabled
- Loot table & entity loot frequencies now support decimal values
- Added some new structures* (Thanks @GraptikBlizz & Scar1704 !!)
- Reduced the appearance rate of luxury bunkers*
- If a unique random zone name cannot be generated, it will now use the zone's identifier instead
- Non-blockable entities such as revenants will now properly fly through walls
*If you're playing on an existing instance of brainwine then updates regarding world generation features are not applied until you delete the generators and prefabs folder or manually update them. In case of the former, I recommend backing up any changes you've made to them.
1.0.2.3
1.0.2.2
1.0.2.1
1.0.2
Changes
Server
- Basic player activities (logging in/out, chatting, using commands & accomplishments) are now logged
- Added
/prefabscommand for viewing a list of all prefabs - The
/helpcommand is now split up into pages - Oh, and you can now do
/help [command]to display more information about a certain command - Server now keeps track of god mode
- Players now deal slightly more damage to NPCs while in god mode
- Added
/ban,/unban,/muteand/unmutecommands
1.0.1
Changes
Interface
- Changed the default theme to Material Darker
- Changed default font size to 15
- Changed console output log message format
- Added ability to configure tab placement (top by default)
- Added a neat background image for the "Play Game" panel
- Fixed poor button text color contrast
- A dialog will now be shown if the program has no read or write permissions
- Removed console output word wrapping
Server
- Added maw & pipe plugging (as well as the achievement for it)
- Acidity is now stored in the zone configuration file and can thus be modified
- For convenience, most command-related notification pop-ups will now appear as chat messages instead
- Player maximum health now scales with stamina skill level
1.0.0
Changes
Interface
- A dialog asking if the user wants to go to the Steam download page will now be shown if Steam is not installed
- Community hub will now open in a web browser if Steam is not installed
Server
- Added liquid physics
- Added a
/settleliquidscommand that, like it suggests, settles all liquids in all active chunks of the current zone - Added surface decorators for trees, structures, cacti, etc.
- Added steam vents (non-functional)
- Added global cave decorators for tiny pink mushrooms, cobwebs, etc.
- Added a bunch of underground ruins and some new dungeon types
- Updated existing dungeons to contain turrets
- Ore depth is now relative to the surface level
- Caves now have a chance to be 'hollow' (a portion of the wall missing, revealing a special background)
- Added eruption attack behavior type
- Certain entities can now spawn 'child' entities to attack the player
- Fixed old zone formats not being converted properly and breaking
- Fixed game config not being versioned correctly
- Fixed generating with identical seeds sometimes resulting in different zones
IMPORTANT - READ BEFORE UPDATING
Large portions of the generator configurations have been completely overhauled.
If you already have an existing instance of brainwine, it is recommended that you delete (or back-up by renaming) the prefabs and generators folders before using this update, or things may not work as intended.
I'd list the changes, but too much has changed and it's alot easier to just check it out yourself if you want to mess with it.
Client Patching Kits
Download the patching kit for your platform to get started.
Most recent update: 30-11-2024