Releases: kyranf/robotarmyfactorio
v2.4.27 Released
Major Features:
- Added Quick Reaction Force (QRF) system - squads automatically respond to building destruction within configurable range
- QRF squads attack threat area, then return to their original positions and resume previous behavior
- New runtime setting "QRF Response Distance" (0-500 tiles, default 500) - adjustable in-game without restart
Settings:
- Fixed mod loading error caused by incorrectly placed int-setting in data phase
- Moved QRF distance setting to proper settings.lua file with full localization support
- Added mod setting descriptions in English locale
Stability:
- Added comprehensive crash protection for pick-up tool interactions during QRF operations
- Implemented protected API calls (pcall) for all unit group operations to prevent invalid commandable errors
- Added squad member count validation to prevent operations on empty squads
- Enhanced error handling with graceful QRF state cleanup when squads become invalid
Quality of Life:
- Added detailed QRF debug messages for testing and troubleshooting
- Created comprehensive testing command file (QRF_Testing_Commands.txt) with console commands
- Improved QRF state management with proper cleanup in all edge cases
v2.4.26 released
Version: 2.4.26
Date: 2025.10.02
Bugfixes:
- Fixed droid sprite resolution issues for Factorio 2.0+ compatibility by removing hr_version definitions and using HR sprites as main sprites.
- Updated robotAnimation function to use high-resolution sprites directly.
- Fixed droid assembler, guard station, droid counter, settings, and loot chest sprite rendering.
v2.4.23
v2.4.22
Full Changelog: v2.4.21...v2.4.22
Version: 2.4.22
Date: 2025.08.03
Changes:
- Removed the selection and pickup tool as recipe items, now you can add them to the filter bar as shortcut style items at any time.
- Selection and pickup tools work on the map view now. Rejoice!
Bugfixes:
- Tried to fix the invalid commandable bug yet again - completely removed the code which does the check, that should do it! haha
v2.4.21 Released!
Version: 2.4.21
Date: 2025.04.01
Changes:
- completely removed patrol poles from the mod, will replace with something else in the future, maybe.
Bugfixes:
- Fixed german locale file encoding
- added more unitgroup/commandable validity checks to reduce crashing
v2.4.19
Version: 2.4.19
Date: 2025.01.05
Changes:
- Adding mod conflict for Combat Robot Overhaul mod (#190)
- temporarily disabled patrol post processing to prevent crashing user's games, until a new system can be made. (#189)
Bugfixes:
- Fixed flamebot not able to be manufactured due to stack size changes for light armour (#191)
- Fixed new api change for spill-item-stack when making multiple settings modules (#188)
v2.4.18
What's Changed
- 2.0 migration by @cyril-orlov in #187
New Contributors
- @cyril-orlov made their first contribution in #187
Full Changelog: v0.4.17...v2.4.18
Version: 2.4.18
Date: 2024.12.13
Changes:
- ported to support v2.0, thanks greatly to
- changed target type to search&destroy for more direct fighting behaviours. can change target type back to 3 if you want.
- reducing flame droid fire resist from 100% to 95%, so they can eventually kill eachother if they get into friendly fire or against other forces
Bugfixes:
- much better AI update rates which you can tune in the config.lua sanity-check seconds and distance multiplier.
V0.4.17 released!
Version: 0.4.17
Date: 2022.06.06
Changes:
- adding Polish translation thanks to Ziomek24
- updated Russian translation by Varoga, issue #180
- reducing flame droid fire resist from 100% to 95%, so they can eventually kill eachother if they get into friendly fire or against other forces
Bugfixes:
- bugfix for invalid unit group during attack orders with command tool
v0.4.16 released!
Date: 2021.10.23
Changes:
- (snouz)
- 9 new technologies
- Buildings visual adjustments (combinators, loot chest, patrol pole).
- New building icons.
- Sorted recipe/item order.
- Description improvements.
- (kyranzor)
- fixing issue #173
- adjusting migration for 0.4.12 to consume less RAM again.
v0.4.14 released!
Changes:
- snouz joining force to work on the mod.
- Added HR versions for all robots (Upscaled using ESRGAN).
- Removed the artificial tint to apply some custom ones in the images.
- Attacking bots now use 22 directions animation instead of 8.
- Standardized and redrew shadows.
- Fixed flying bots shadows, used HR version from vanilla.
- Removed unused images and optimized PNGs.
- New 64px icons for bots and signals.
- Deployment icons now don't display in player crafting.
- Standardized/renamed changelog (so it displays in the mod portal).
- New mod thumbnail.
- HR version of buildings (temporary upscale).
- Visually shifted robots up, so it looks more natural.
- Some code and file structure improvements.
Welcome @snouz !