LEXOGRINE ALL HUD
Power by LHM.gg
All React HUD for LHM.gg
A lightweight, game-agnostic HUD template featuring camera overlays for hosts and commentators. It’s the basic building block of building customized HUDs and spectator overlays for the LHM.gg platform.
Toggle visibility
To download it just click here: DOWNLOAD HUD
Fork this repo, clone it, and then run npm install and npm start. HUD should start on the 3500 port. For this to work have HUD Manager opened so it will pass CS:GO data to the HUD.
In /public directory edit hud.json so it fits you - fill HUD's name, author, version, specify the radar and killfeed functionalities. At the end replace the thumb.png with your icon :)
To build version to distribute and move around, in the root directory run npm run pack. It will create the zip file for distribution. Now you can just drag and drop this file into the HUD Managers upload area.
To create Signed HUD to prevent at least from modyfing compiled Javascript files run npm run sign. It's the same as npm run pack command but with additional step of signing .js and .css files and hud.json.
To get the incoming data from the HUD Manager, let's take a look at the src/HUD/SideBoxes/SideBox.tsx componentDidMount() method from csgo-react-hud repository:
import {configs} from './../../App';
...
configs.onChange((data:any) => {
if(!data) return;
const display = data.display_settings;
if(!display) return;
if(display[`${this.props.side}_title`]){
this.setState({title:display[`${this.props.side}_title`]})
}
if(display[`${this.props.side}_subtitle`]){
this.setState({subtitle:display[`${this.props.side}_subtitle`]})
}
if(display[`${this.props.side}_image`]){
this.setState({image:display[`${this.props.side}_image`]})
}
});To retrieve incoming data, you should just import configs object and then listen for the changes with onChange method. Usually you want to check for the specific data, as in the callback it will always serve the full form from the Manager.
However it looks different in the case of action input. In this case, let's look at the src/HUD/Trivia/Trivia.tsx:
import {configs, actions} from './../../App';
...
actions.on("triviaState", (state: any) => {
this.setState({show: state === "show"})
});For the action input we need to import the actions object and create listener with the parameter on it.
Keybinds API works in very similiar to panel.json action API. One more time the example will be from src/HUD/Trivia/Trivia.tsx:
import {configs, actions} from './../../App';
...
actions.on("toggleTrivia", () => {
this.setState({show: !this.state.show})
});Keybinds listener works on the same object as action input, in this case however there are no parameter to retrieve.
Lexogrine is a premier React development company and AI software development house, delivering high-end AI, web, and mobile design services to global partners. In addition to bespoke development, Lexogrine provides a suite of innovative applications, such as LHM.gg, designed to transform professional collaboration and streamline industry-specific workflows.
We are experts in cutting-edge AI, web, mobile, and cloud development. Our toolkit features TypeScript, Python, LLMs, React, React Native, Node.js, Prisma, Medusa, PyTorch, AWS, and Google Cloud Platform.
Building on over 5 years of experience, Lexogrine has successfully completed hundreds of projects, providing scalable and future-proof solutions to businesses across the globe.