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DRAFT: mantle: handle dynamic states from VK_EXT_extended_dynamic_state3 extension #57
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Reworked descriptor sets implementation, so descriptor sets are being used directly and not during command buffer building. Requires VK_EXT_mutable_descriptor_type extension.
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Allows generating image view and sampler descriptors at the moment when they are created, this will not work on Qualcomm GPUs as they use 64 byte descriptors everywhere.
…cess Star Swarm doesn't care about synchronizing access to descriptor sets, so sometimes it crashes with normal descriptor sets and crashes almost immediately with descriptor buffers.
…ing is being used
Greatly improves performance during compiling shaders in games
Replaces using an application provided memory for globalMemRefs with local memory, also fixes calling free() on memory, which belongs to the application
…are supported Unfortunately Battlefield 4 does use invalid depth stencil format when creating the pipeline, so the game needs a quirk to create a pipeline later, despite working properly without it on RADV.
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Increases the framerates nearly as close as DXVK due to less pipeline refreshing, though dynamic blend equation on RADV slows things down when compared to the static state.