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Increases the framerates nearly as close as DXVK due to less pipeline refreshing, though dynamic blend equation on RADV slows things down when compared to the static state.

@Cherser-s Cherser-s force-pushed the dynamic-state-3 branch 5 times, most recently from 4c7bfbd to be7ce8e Compare January 1, 2023 12:51
@Cherser-s Cherser-s force-pushed the dynamic-state-3 branch 2 times, most recently from 450c4fb to 8326eae Compare April 16, 2023 13:20
Allows generating image view and sampler descriptors at the moment when they are created, this will not work on Qualcomm GPUs as they use 64 byte descriptors everywhere.
…cess

Star Swarm doesn't care about synchronizing access to descriptor sets, so sometimes it crashes with normal descriptor sets and crashes almost immediately with descriptor buffers.
Greatly improves performance during compiling shaders in games
Replaces using an application provided memory for globalMemRefs with local memory, also fixes calling free() on memory, which belongs to the application
…are supported

Unfortunately Battlefield 4 does use invalid depth stencil format when creating the pipeline, so the game needs a quirk to create a pipeline later, despite working properly without it on RADV.
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