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Sync SDL3_net wiki -> header
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include/SDL3_net/SDL_net.h

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@@ -598,7 +598,7 @@ extern SDL_DECLSPEC NET_Server * SDLCALL NET_CreateServer(NET_Address *addr, Uin
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* NET_WaitUntilInputAvailable().
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*
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* When done with the newly-accepted client, you can disconnect and dispose of
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* the stream socket by calling SDL_DestroyStreamSocket().
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* the stream socket by calling NET_DestroyStreamSocket().
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*
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* \param server the server object to check for pending connections.
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* \param client_stream Will be set to a new stream socket if a connection was

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