@@ -163,8 +163,8 @@ extern SDL_DECLSPEC NET_Address * SDLCALL NET_ResolveHostname(const char *host);
163163 * Block until an address is resolved.
164164 *
165165 * The NET_Address objects returned by NET_ResolveHostname take time to do
166- * their work, so it does so _asynchronously_ instead of making your
167- * program wait an indefinite amount of time.
166+ * their work, so it does so _asynchronously_ instead of making your program
167+ * wait an indefinite amount of time.
168168 *
169169 * However, if you want your program to sleep until the address resolution is
170170 * complete, you can call this function.
@@ -205,8 +205,8 @@ extern SDL_DECLSPEC int SDLCALL NET_WaitUntilResolved(NET_Address *address, Sint
205205 * Check if an address is resolved, without blocking.
206206 *
207207 * The NET_Address objects returned by NET_ResolveHostname take time to do
208- * their work, so it does so _asynchronously_ instead of making your
209- * program wait an indefinite amount of time.
208+ * their work, so it does so _asynchronously_ instead of making your program
209+ * wait an indefinite amount of time.
210210 *
211211 * This function allows you to check the progress of that work without
212212 * blocking.
@@ -485,8 +485,8 @@ extern SDL_DECLSPEC NET_StreamSocket * SDLCALL NET_CreateClient(NET_Address *add
485485 * Block until a stream socket has connected to a server.
486486 *
487487 * The NET_StreamSocket objects returned by NET_CreateClient take time to do
488- * their work, so it does so _asynchronously_ instead of making your
489- * program wait an indefinite amount of time.
488+ * their work, so it does so _asynchronously_ instead of making your program
489+ * wait an indefinite amount of time.
490490 *
491491 * However, if you want your program to sleep until the connection is
492492 * complete, you can call this function.
@@ -663,8 +663,8 @@ extern SDL_DECLSPEC NET_Address * SDLCALL NET_GetStreamSocketAddress(NET_StreamS
663663 * Check if a stream socket is connected, without blocking.
664664 *
665665 * The NET_StreamSocket objects returned by NET_CreateClient take time to do
666- * negotiate a connection to a server, so it does so _asynchronously_
667- * instead of making your program wait an indefinite amount of time.
666+ * negotiate a connection to a server, so it does so _asynchronously_ instead
667+ * of making your program wait an indefinite amount of time.
668668 *
669669 * This function allows you to check the progress of that work without
670670 * blocking.
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