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Use spatial navigation #21
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* get it working with RendererV3 * add solid dev tools * Add KeepAlive demo (lightning-tv#11) * Add KeepAlive demo * Cleanup KeepAlive * Rename to createPersistentComponent, add tsdoc, add detachedOwner * Update KeepAlive documentation * Cleanup createPersistentComponent * update to latest deps * Use lightning/solid as jsxImportSource (lightning-tv#13) Also adds @lightningtv/source customCondition and removes @lightningjs/solid import path (it's unused afaik) * solid-devtools support (lightning-tv#9) * Pass lightning element interface to solid devtools * Update lockfile * Limit vite-hex-transform to src and add more solid devtools plugin options * Use setElementInterface * Update solid-devtools * Add Suspense page and custom suspense component (lightning-tv#16) * Add Suspense page * Implement custom suspense * Add jsdoc to Suspense and handle case when children are falsy --------- Co-authored-by: Damian Tarnawski <[email protected]>
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Going to close out - spatial is now part of solid & core. |
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Depends on #20 and lightning-tv/solid#61
Im trying to use the spatial navigation primitives in the demo.
spatial-keyboard-1.mp4
Here I'm using the
spatialForwardFocusand it works pretty well, where switching rows places you in key that makes sense based on it's position.The only problem is lack of the current "plinko" behavior, where you "come back" to previously selected key—currently it doesn't remember previous keys, and it's all calculated based on position, so you might "come back" to a different (closer) key.