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Validate scenes by in debug mode in paint pass. Add some "assert_debug_panics" type tests for scene validation.
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jaredoconnell
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It makes sense to add this to catch errors. But what is the plan for once sparse strips is added? It would be unfortunate to add this, then remove it later. I see that as a sign that maybe the logic for this should be elsewhere, like in Vello.
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I'm lobbying for it to be added to sparse strips as well: |
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AFAICT the consensus during last Office Hours was that this is fine for now as a stopgap. @DJMcNab any objection to merging this now? |
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Validate scenes in debug mode in paint pass.
Add some "assert_debug_panics" type tests for scene validation.