[DirectX] Set shader feature flags MinimumPrecision and NativeLowPrecision, and refactor the logic for setting low-precision-related flags #772
Workflow file for this run
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: HLSL Tests | |
permissions: | |
contents: read | |
on: | |
workflow_dispatch: | |
pull_request: | |
branches: | |
- main | |
paths: | |
- llvm/**/DirectX/** | |
- .github/workflows/hlsl* | |
- clang/*HLSL*/**/* | |
- clang/**/*HLSL* | |
- llvm/**/Frontend/HLSL/**/* | |
jobs: | |
HLSL-Tests: | |
strategy: | |
fail-fast: false | |
matrix: | |
runs-on: | |
- hlsl-macos | |
uses: ./.github/workflows/hlsl-test-all.yaml | |
with: | |
SKU: hlsl-macos | |
TestTarget: check-hlsl-clang-mtl # TODO: This target changes based on SKU | |
LLVM-ref: ${{ github.ref }} |