Skip to content

[Documentation][DirectX] Updating RTS0 structs to match d3d12 docs #1814

[Documentation][DirectX] Updating RTS0 structs to match d3d12 docs

[Documentation][DirectX] Updating RTS0 structs to match d3d12 docs #1814

Workflow file for this run

name: HLSL Tests
permissions:
contents: read
on:
workflow_dispatch:
pull_request:
branches:
- main
paths:
- llvm/**/DirectX/**
- .github/workflows/hlsl*
- clang/*HLSL*/**/*
- clang/**/*HLSL*
- llvm/**/Frontend/HLSL/**/*
jobs:
HLSL-Tests:
strategy:
fail-fast: false
matrix:
runs-on:
- hlsl-macos
uses: ./.github/workflows/hlsl-test-all.yaml
with:
SKU: hlsl-macos
TestTarget: check-hlsl-clang-mtl # TODO: This target changes based on SKU
LLVM-ref: ${{ github.ref }}