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Fix naming convention
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clang/lib/Headers/hlsl/hlsl_intrinsics.h

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -180,24 +180,24 @@ const inline float distance(__detail::HLSL_FIXED_VECTOR<float, N> X,
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/// \fn fvector dst( fvector, fvector)
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/// \brief Returns the length of a vector
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/// \param src0 [in] The first vector contain {_, d*d, d*d, _}
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/// \param src1 [in] The second vector contain {_, 1/d, _, 1/d}
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/// \param Src0 [in] The first vector contain {_, d*d, d*d, _}
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/// \param Src1 [in] The second vector contain {_, 1/d, _, 1/d}
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///
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/// Return the computed distance vector contain {1, d, d*d, 1/d}
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_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
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const inline vector<half, 4> dst(vector<half, 4> src0, vector<half, 4> src1) {
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return __detail::dst_impl(src0, src1);
189+
const inline vector<half, 4> dst(vector<half, 4> Src0, vector<half, 4> Src1) {
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return __detail::dst_impl(Src0, Src1);
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}
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193-
const inline vector<float, 4> dst(vector<float, 4> src0,
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vector<float, 4> src1) {
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return __detail::dst_impl(src0, src1);
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const inline vector<float, 4> dst(vector<float, 4> Src0,
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vector<float, 4> Src1) {
195+
return __detail::dst_impl(Src0, Src1);
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}
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198-
const inline vector<double, 4> dst(vector<double, 4> src0,
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vector<double, 4> src1) {
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return __detail::dst_impl(src0, src1);
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const inline vector<double, 4> dst(vector<double, 4> Src0,
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vector<double, 4> Src1) {
200+
return __detail::dst_impl(Src0, Src1);
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}
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//===----------------------------------------------------------------------===//

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