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Copy file name to clipboardExpand all lines: llvm/docs/DirectX/DXContainer.rst
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@@ -499,7 +499,7 @@ signature and passed to the shader without requiring a constant buffer resource:
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Root constants provide a fast way to pass small amounts of data directly to the shader without the overhead of creating and binding a constant buffer resource.
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Root Descriptor
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Root descriptors provide a direct mechanism for binding individual resources to shader stages in the Direct3D 12
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rendering pipeline. They represent a critical interface for efficient resource management, allowing applications
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