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llvm/docs/DirectX/DXContainer.rst

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@@ -434,15 +434,15 @@ Root Signature Header
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The `RootSignatureHeader` structure contains the top-level information about a root signature:
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- **Version**: Specifies the version of the root signature format. This allows for
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backward compatibility as the format evolves.
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- **NumParameters**: The number of root parameters contained in this root signature.
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- **ParametersOffset**: Byte offset from the beginning of RST0 section to the array of root
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parameters header.
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- **NumStaticSamplers**: The number of static samplers defined in the root signature.
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- **StaticSamplerOffset**: Byte offset to the array of static samplers.
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- **Flags**: Bit flags that define global behaviors for the root signature, such as whether
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to deny vertex shader access to certain resources.
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#. **Version**: Specifies the version of the root signature format. This allows for backward
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compatibility as the format evolves.
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#. **NumParameters**: The number of root parameters contained in this root signature.
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#. **ParametersOffset**: Byte offset from the beginning of RST0 section to the array of root
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parameters header.
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#. **NumStaticSamplers**: The number of static samplers defined in the root signature.
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#. **StaticSamplerOffset**: Byte offset to the array of static samplers.
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#. **Flags**: Bit flags that define global behaviors for the root signature, such as whether
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to deny vertex shader access to certain resources.
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This header allows readers to navigate the binary representation of the root signature by
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providing counts and offsets to locate each component within the serialized data.
@@ -462,12 +462,12 @@ Root Parameter Header
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Each root parameter in the signature is preceded by a `RootParameterHeader` that describes
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the parameter's basic attributes:
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- **ParameterType**: Enumeration indicating what type of parameter this is (e.g., descriptor
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table, constants, CBV, SRV, UAV).
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- **ShaderVisibility**: Specifies which shader stages can access this parameter (e.g., all stages,
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vertex shader only, pixel shader only).
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- **ParameterOffset**: Byte offset to the specific parameter data structure
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for this entry.
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#. **ParameterType**: Enumeration indicating what type of parameter this is (e.g., descriptor
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table, constants, CBV, SRV, UAV).
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#. **ShaderVisibility**: Specifies which shader stages can access this parameter (e.g., all stages,
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vertex shader only, pixel shader only).
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#. **ParameterOffset**: Byte offset to the specific parameter data structure
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for this entry.
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The header uses a parameter type field rather than encoding the version of the parameter through
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size, allowing for a more explicit representation of the parameter's nature.
@@ -493,8 +493,8 @@ Root Constants
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The ``RootConstants`` structure represents inline root constants that are directly embedded in the root
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signature and passed to the shader without requiring a constant buffer resource:
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- **ShaderRegister**: The shader register (b#) where these constants are bound.
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- **RegisterSpace**: The register space used for the binding.
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- **Num32BitValues**: The number of 32-bit values included in this constant buffer.
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#. **ShaderRegister**: The shader register (b#) where these constants are bound.
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#. **RegisterSpace**: The register space used for the binding.
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#. **Num32BitValues**: The number of 32-bit values included in this constant buffer.
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Root constants provide a fast way to pass small amounts of data directly to the shader without the overhead of creating and binding a constant buffer resource.

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