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@DavidSpickett DavidSpickett commented Jan 6, 2025

Since someone on Discord asked why macOS arm64 was not listed.

https://llvm.org/docs/GettingStarted.html#hardware

Add a few known platforms:

  • Linux AArch64
  • FreeBSD AArch64
  • macOS arm64 (Clang build only, there might be a GCC port but I've not used it myself)
  • Windows on Arm (ARM64 as Microsoft refers to it)

Add a few known platforms:
* Linux AArch64
* FreeBSD AArch64
* macOS arm64 (Clang build only, there might be a GCC port but I've not used it myself)
* Windows on Arm (ARM64 as Microsoft refers to it)
  (you could say this builds with Clang too, but you need a Visual Studio install
  as well, so I don't want to compilicate things by mentioning Clang here)
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@omjavaid omjavaid left a comment

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Looks good to me with one change.

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@JDevlieghere JDevlieghere left a comment

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macOS LGTM

@DavidSpickett DavidSpickett merged commit 0fa59c6 into llvm:main Jan 7, 2025
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@DavidSpickett DavidSpickett deleted the llvm-hardware branch January 7, 2025 09:15
qiaojbao pushed a commit to GPUOpen-Drivers/llvm-project that referenced this pull request Feb 7, 2025
Local branch amd-gfx d71fa76 Revert "[AMDGPU] Emit S_CBRANCH_SCC for floating-point conditions. (llvm#120588)"
Remote branch main 0fa59c6 [llvm][Docs] Update supported hardware (llvm#121743)

Change-Id: Ic39049333a827f4a1840c385d1d6ce004af4bd64
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3 participants