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[ReachingDefAnalysis] Fix management of MBBFrameObjsReachingDefs #124943
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f14a174
precommit test case
michaelmaitland af0058b
[ReachingDefAnalysis][NFC] Fix management of MBBFrameObjsReachingDefs
michaelmaitland eab7c39
fixup! use FrameIndex as key; simplify map
michaelmaitland 7dca773
fixup! use correct key
michaelmaitland bf1fe4f
fixup! add fixedStack
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -147,16 +147,9 @@ void ReachingDefAnalysis::processDefs(MachineInstr *MI) { | |
| assert(FrameIndex >= 0 && "Can't handle negative frame indicies yet!"); | ||
| if (!isFIDef(*MI, FrameIndex, TII)) | ||
| continue; | ||
| if (MBBFrameObjsReachingDefs.contains(MBBNumber)) { | ||
| auto Frame2InstrIdx = MBBFrameObjsReachingDefs[MBBNumber]; | ||
| if (Frame2InstrIdx.count(FrameIndex - ObjectIndexBegin) > 0) | ||
| Frame2InstrIdx[FrameIndex - ObjectIndexBegin].push_back(CurInstr); | ||
| else | ||
| Frame2InstrIdx[FrameIndex - ObjectIndexBegin] = {CurInstr}; | ||
| } else { | ||
| MBBFrameObjsReachingDefs[MBBNumber] = { | ||
| {FrameIndex - ObjectIndexBegin, {CurInstr}}}; | ||
| } | ||
|
|
||
| int Key = FrameIndex - ObjectIndexBegin; | ||
| MBBFrameObjsReachingDefs[MBBNumber][Key].push_back(CurInstr); | ||
|
||
| } | ||
| if (!isValidRegDef(MO)) | ||
| continue; | ||
|
|
@@ -348,8 +341,19 @@ int ReachingDefAnalysis::getReachingDef(MachineInstr *MI, Register Reg) const { | |
|
|
||
| if (Reg.isStack()) { | ||
| int FrameIndex = Reg.stackSlotIndex(); | ||
| for (int Def : MBBFrameObjsReachingDefs.lookup(MBBNumber).lookup( | ||
| FrameIndex - ObjectIndexBegin)) { | ||
| int Key = FrameIndex - ObjectIndexBegin; | ||
|
|
||
| // Check that there was a reaching def. | ||
| auto Lookup1 = MBBFrameObjsReachingDefs.find(MBBNumber); | ||
| if (Lookup1 == MBBFrameObjsReachingDefs.end()) | ||
| return LatestDef; | ||
| auto &InnerMap = Lookup1->second; | ||
| auto Lookup2 = InnerMap.find(Key); | ||
| if (Lookup2 == InnerMap.end()) | ||
| return LatestDef; | ||
| auto &Defs = Lookup2->second; | ||
|
|
||
| for (int Def : Defs) { | ||
| if (Def >= InstId) | ||
| break; | ||
| DefRes = Def; | ||
|
|
||
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Why do we need to normalize the FrameIndex. Can't we use it as the key directly?